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olli_

wheels sink through ground

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hi im having a problem with my wheels. The rear wheels seem to sink in to the ground as seen in this picture:

http://cloud-4.steampowered.com/ugc/44227514889557878/DB11D981FF612B64C5FCE611E1A7D989259AB32E/

as you can see the front wheel works fine, but the rear wheels just go through the ground. I have the landContact LOD set up as in the sample plane (3 points, naming gear_1_stabil_1 (front), gear_2_stabil (left), gear_3_stabil (right)) but only the front one seems to work (if i remove gear_1_stabil_1, the front wheel also clips through the ground the same as the rear two)

any ideas?

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i adjusted some mass settings in the geometry LOD trying to even out the weight better and now all 3 wheels go through the ground. they start sinking very slowly when the plane spawns, and if i hop in and put some thrust on it sinks a lot faster.

the plane is pretty big and the real weight is around 35000lb, which i was originally using for the overall mass but ive since tried around 15000lb but it still sinks

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i have this in the config.cpp

driveOnComponent[] = {"wheel_1", "wheel_2", "wheel_3"};

and those are the names of the wheels in the Geometry LOD

edit: alright apparently the geom LODs need to be named Component_xx as WELL as wheel_1 wheel_2 etc..

the wheels dont sink in to the ground anymore but the plane doesnt steer on the ground anymore.. from one problem to another

Edited by Olli_

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