olli_ 13 Posted August 8, 2014 hi im having a problem with my wheels. The rear wheels seem to sink in to the ground as seen in this picture: http://cloud-4.steampowered.com/ugc/44227514889557878/DB11D981FF612B64C5FCE611E1A7D989259AB32E/ as you can see the front wheel works fine, but the rear wheels just go through the ground. I have the landContact LOD set up as in the sample plane (3 points, naming gear_1_stabil_1 (front), gear_2_stabil (left), gear_3_stabil (right)) but only the front one seems to work (if i remove gear_1_stabil_1, the front wheel also clips through the ground the same as the rear two) any ideas? Share this post Link to post Share on other sites
olli_ 13 Posted August 9, 2014 i adjusted some mass settings in the geometry LOD trying to even out the weight better and now all 3 wheels go through the ground. they start sinking very slowly when the plane spawns, and if i hop in and put some thrust on it sinks a lot faster. the plane is pretty big and the real weight is around 35000lb, which i was originally using for the overall mass but ive since tried around 15000lb but it still sinks Share this post Link to post Share on other sites
olli_ 13 Posted August 9, 2014 (edited) i have this in the config.cpp driveOnComponent[] = {"wheel_1", "wheel_2", "wheel_3"}; and those are the names of the wheels in the Geometry LOD edit: alright apparently the geom LODs need to be named Component_xx as WELL as wheel_1 wheel_2 etc.. the wheels dont sink in to the ground anymore but the plane doesnt steer on the ground anymore.. from one problem to another Edited August 9, 2014 by Olli_ Share this post Link to post Share on other sites
alduric 10 Posted August 9, 2014 from one problem to another Share this post Link to post Share on other sites