egilsandfeld 7 Posted August 6, 2014 Got some problems with LODs. Here's the switcing point in game (See the b_craet1 bushes in centerscreen, those closest are light green, where as the ones just farther away are dark green) https://dl.dropboxusercontent.com/u/9959158/Arma/b_craet1_ingame.jpg The paa's from the two different LODs look like this when viewed in Texture Viewer: https://dl.dropboxusercontent.com/u/9959158/Arma/b_craet1_paas.PNG It seems like the colors in the .paa are fairly even, but ingame its very clear that there's a difference. I have never played with LODs before, so how can I change the two distances to look more homogeneous? Share this post Link to post Share on other sites
Shizweak 1 Posted August 7, 2014 The textures on the right certainly look a little brighter to me (just a tad), could it possibly be an RVMAT issue with lighting amplifying the difference? Share this post Link to post Share on other sites
egilsandfeld 7 Posted August 7, 2014 Shizweak, yeah you are right. I tried fiddling with saturation of one of the two and I have now almost aligned them completely. It's so much more easy on the eyes,and you don't notice the LOD switching anymore. Sweet! :) Share this post Link to post Share on other sites
Shizweak 1 Posted August 8, 2014 Good stuff! Can't wait to jump in Bornholm :) Share this post Link to post Share on other sites