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egilsandfeld

colours on vegetation withs LOD problem

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Got some problems with LODs. Here's the switcing point in game (See the b_craet1 bushes in centerscreen, those closest are light green, where as the ones just farther away are dark green)

https://dl.dropboxusercontent.com/u/9959158/Arma/b_craet1_ingame.jpg

The paa's from the two different LODs look like this when viewed in Texture Viewer:

https://dl.dropboxusercontent.com/u/9959158/Arma/b_craet1_paas.PNG

It seems like the colors in the .paa are fairly even, but ingame its very clear that there's a difference.

I have never played with LODs before, so how can I change the two distances to look more homogeneous?

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The textures on the right certainly look a little brighter to me (just a tad), could it possibly be an RVMAT issue with lighting amplifying the difference?

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Shizweak, yeah you are right. I tried fiddling with saturation of one of the two and I have now almost aligned them completely. It's so much more easy on the eyes,and you don't notice the LOD switching anymore.

Sweet! :)

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