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HKFlash

Arsenal Loadouts

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Hello,

What is the purpose of saving loadouts in Arsenal? How can I use them?

Regards

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the main purpose of saving them is so that you can use them as costume loadouts when playing as zeus, it can also be used to test weapons and other items that a modder might have added.

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Or for people like me who uses VAS a lot it allows you to find the names and get a visual reference to make a loadout as well.

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If you like the loadout save it and under the box that says save press Export then press Ctrl+c to copy either go into a map press Ctrl+v into your units init or you can save it to a text file on your desktop using Ctrl+v.

Here is my scottish accent soldier, comment "Remove existing items";

removeAllWeapons this;

removeAllItems this;

removeAllAssignedItems this;

removeUniform this;

removeVest this;

removeBackpack this;

removeHeadgear this;

removeGoggles this;

comment "Add containers";

this forceAddUniform "U_B_CombatUniform_mcam_vest";

this addItemToUniform "FirstAidKit";

this addItemToUniform "Chemlight_blue";

for "_i" from 1 to 2 do {this addItemToUniform "MiniGrenade";};

this addVest "V_PlateCarrierH_CTRG";

for "_i" from 1 to 3 do {this addItemToVest "FirstAidKit";};

for "_i" from 1 to 7 do {this addItemToVest "20Rnd_762x51_Mag";};

for "_i" from 1 to 2 do {this addItemToVest "MiniGrenade";};

this addBackpack "B_Carryall_mcamo";

this addItemToBackpack "HandGrenade";

this addItemToBackpack "Titan_AT";

this addItemToBackpack "Titan_AT";

for "_i" from 1 to 4 do {this addItemToBackpack "20Rnd_762x51_Mag";};

for "_i" from 1 to 4 do {this addItemToBackpack "MiniGrenade";};

this addItemToBackpack "APERSTripMine_Wire_Mag";

this addHeadgear "H_ShemagOpen_tan";

this addGoggles "G_Balaclava_blk";

this addMagazine "Laserbatteries";

this addWeapon "LaserDesignator";

comment "Add weapons";

this addWeapon "srifle_EBR_F";

this addPrimaryWeaponItem "optic_LRPS";

this addWeapon "launch_O_Titan_short_F";

comment "Add items";

this linkItem "ItemMap";

this linkItem "ItemCompass";

this linkItem "ItemRadio";

this linkItem "NVGoggles";

comment "Set identity";

this setFace "WhiteHead_18";

this setSpeaker "Male05ENGB";

[this,"111thID"] call bis_fnc_setUnitInsignia;

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