npk 16 Posted August 2, 2014 Hello all So I've created a tripwire from vanilla content with the function of only having the ability to be triggered or deactivated , but due to lack of knowledge instead of creating everything from scratch, I wanted to make use of the editor. Basically I wanted a trigger to detect if my tripwire had been triggered, and if so fire off a flare - I tried the "!Alive Mine" but if I deactivated the mine the trigger would still fire. I tried an "Hit" eventhandler but either I am a complete mong or it obviously wouldn't work when the mine is non damaging. So if anyone had a way to detect if a mine had been triggered, I would be a happy man. Cheers Share this post Link to post Share on other sites