Holmes 10 Posted August 1, 2014 Hey all, Having some weird issues. Essentially the issue is this; I have my faction created. It shows up no problem. However, when I go to add my cfgVehicleClasses, only one of the additions shows up. When in game, the only one that appears is "DMARPAT (Heavy). I cannot for the life of me get the "DMARPAT (Light)" to appear in game no matter what I try. Any suggestions? class CfgFactionClasses { class 1msob_units { access = "ReadAndCreate"; displayName = "[1MSOB] Units"; icon = "\msob_uniforms\msob_icon.paa"; author = "Alex Holmes and Tyler Lightsey"; priority = 2; side = 1; }; }; class CfgVehicleClasses { class 1MSOB_H_DMARPAT { displayName = "DMARPAT (Heavy)"; }; class 1MSOB_L_DMARPAT { displayName = "DMARPAT (Light)"; }; }; Share this post Link to post Share on other sites
.kju 3245 Posted August 1, 2014 at least one vehicle needs to have it assigned Share this post Link to post Share on other sites
Holmes 10 Posted August 1, 2014 It does. I have full structure for both DMARPAT Heavy and DMARPAT Light. I still can only get the DMARPAT Heavy to show up. Share this post Link to post Share on other sites
.kju 3245 Posted August 1, 2014 check the rpt and post the full config (at least all relevant parts) Share this post Link to post Share on other sites
Holmes 10 Posted August 1, 2014 (edited) RPT didn't show anything in regards to the addons except that they were loading. Other than that, there is no errors pertaining to the addons. Reached the character limit for a post so I have to divide out the config.cpp Config.cpp (Start - cfgVehicleClasses) enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class msob_uniforms { units[] = {}; weapons[] = {}; icon = "\msob_uniforms\msob_icon.paa"; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgFactionClasses { class 1msob_units { access = "ReadAndCreate"; displayName = "[1MSOB] Units"; icon = "\msob_uniforms\msob_icon.paa"; author = "Alex Holmes and armapirx"; priority = 2; side = 1; }; }; class CfgVehicleClasses { class 1MSOB_H_DMARPAT { displayName = "DMARPAT (Heavy)"; }; class 1MSOB_L_DMARPAT { displayName = "DMARPAT (Light)"; }; }; ---------- Post added at 14:13 ---------- Previous post was at 14:11 ---------- Config.cpp (cfgVehicles **DMARPAT Heavy Structure**) class CfgVehicles { class Man; class B_recon_TL_F; class B_recon_F; class B_recon_medic_F; class B_recon_JTAC_F; class B_recon_exp_F; class B_recon_LAT_F; class B_Soldier_02_f; class B_Soldier_03_f; /* DMARPAT Heavy MSOT Structure */ //HQ Element class 1MSOB_H_DMARPAT_MSOT_TL : B_recon_TL_F { _generalMacro = "B_recon_TL_F"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_H_DMARPAT"; displayName = "[HQ] Team Leader"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_LS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_H_DMARPAT_MSOT_TC : B_recon_exp_F { _generalMacro = "B_recon_exp_F"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_H_DMARPAT"; displayName = "[HQ] Team Chief"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_LS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_H_DMARPAT_MSOT_OPSNCO : B_recon_F { _generalMacro = "B_recon_F"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_H_DMARPAT"; displayName = "[HQ] Operations SNCO"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_LS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_H_DMARPAT_MSOT_COMMSNCO : B_recon_JTAC_F { _generalMacro = "B_recon_JTAC_F"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_H_DMARPAT"; displayName = "[HQ] Communications SNCO"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_LS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; //Tactical Element One class 1MSOB_H_DMARPAT_TE1_EL : B_recon_F { _generalMacro = "B_recon_F"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_H_DMARPAT"; displayName = "[TE1] Element Leader"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_LS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_H_DMARPAT_TE1_CSO1 : B_recon_F { _generalMacro = "B_recon_F"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_H_DMARPAT"; displayName = "[TE1] Critical Skills Operator"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_LS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_H_DMARPAT_TE1_CSO2 : B_recon_LAT_F { _generalMacro = "B_recon_LAT_F"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_H_DMARPAT"; displayName = "[TE1] Critical Skills Operator (AT)"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_LS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_H_DMARPAT_TE1_CSO3 : B_recon_F { _generalMacro = "B_recon_F"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_H_DMARPAT"; displayName = "[TE1] Critical Skills Operator (LMG)"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_LS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_H_DMARPAT_TE1_SARC : B_recon_medic_F { _generalMacro = "B_recon_medic_F"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_H_DMARPAT"; displayName = "[TE1] S.A.R.C."; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_LS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; //Tactical Element Two class 1MSOB_H_DMARPAT_TE2_EL : B_recon_F { _generalMacro = "B_recon_F"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_H_DMARPAT"; displayName = "[TE2] Element Leader"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_LS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_H_DMARPAT_TE2_CSO1 : B_recon_F { _generalMacro = "B_recon_F"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_H_DMARPAT"; displayName = "[TE2] Critical Skills Operator"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_LS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_H_DMARPAT_TE2_CSO2 : B_recon_LAT_F { _generalMacro = "B_recon_LAT_F"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_H_DMARPAT"; displayName = "[TE2] Critical Skills Operator (AT)"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_LS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_H_DMARPAT_TE2_CSO3 : B_recon_F { _generalMacro = "B_recon_F"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_H_DMARPAT"; displayName = "[TE2] Critical Skills Operator (LMG)"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_LS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_H_DMARPAT_TE2_SARC : B_recon_medic_F { _generalMacro = "B_recon_medic_F"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_H_DMARPAT"; displayName = "[TE2] S.A.R.C."; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_LS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; Edited August 1, 2014 by Holmes Share this post Link to post Share on other sites
Holmes 10 Posted August 1, 2014 Config.cpp (cfgVehicles **DMARPAT LIght Structure** - cfgWeapons) /* DMARPAT Light MSOT Structure */ //HQ Element class 1MSOB_L_DMARPAT_MSOT_TL : B_Soldier_03_f { _generalMacro = "B_Soldier_03_f"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_L_DMARPAT"; displayName = "[HQ] Team Leader"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_RS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_L_DMARPAT_MSOT_TC : B_Soldier_03_f { _generalMacro = "B_Soldier_03_f"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_L_DMARPAT"; displayName = "[HQ] Team Chief"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_RS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_L_DMARPAT_MSOT_OPSNCO : B_Soldier_03_f { _generalMacro = "B_Soldier_03_f"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_L_DMARPAT"; displayName = "[HQ] Operations SNCO"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_RS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_L_DMARPAT_MSOT_COMMSNCO : B_Soldier_03_f { _generalMacro = "B_Soldier_03_f"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_L_DMARPAT"; displayName = "[HQ] Communications SNCO"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_RS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; //Tactical Element One class 1MSOB_L_DMARPAT_TE1_EL : B_Soldier_03_f { _generalMacro = "B_Soldier_03_f"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_L_DMARPAT"; displayName = "[TE1] Element Leader"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_RS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_L_DMARPAT_TE1_CSO1 : B_Soldier_03_f { _generalMacro = "B_Soldier_03_f"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_L_DMARPAT"; displayName = "[TE1] Critical Skills Operator"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_RS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_L_DMARPAT_TE1_CSO2 : B_Soldier_03_f { _generalMacro = "B_Soldier_03_f"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_L_DMARPAT"; displayName = "[TE1] Critical Skills Operator (AT)"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_RS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_L_DMARPAT_TE1_CSO3 : B_Soldier_03_f { _generalMacro = "B_Soldier_03_f"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_L_DMARPAT"; displayName = "[TE1] Critical Skills Operator (LMG)"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_RS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_L_DMARPAT_TE1_SARC : B_Soldier_03_f { _generalMacro = "B_Soldier_03_f"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_L_DMARPAT"; displayName = "[TE1] S.A.R.C."; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_RS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; //Tactical Element Two class 1MSOB_L_DMARPAT_TE2_EL : B_Soldier_03_f { _generalMacro = "B_Soldier_03_f"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_L_DMARPAT"; displayName = "[TE2] Element Leader"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_RS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_L_DMARPAT_TE2_CSO1 : B_Soldier_03_f { _generalMacro = "B_Soldier_03_f"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_L_DMARPAT"; displayName = "[TE2] Critical Skills Operator"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_RS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_L_DMARPAT_TE2_CSO2 : B_Soldier_03_f { _generalMacro = "B_Soldier_03_f"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_L_DMARPAT"; displayName = "[TE2] Critical Skills Operator (AT)"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_RS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_L_DMARPAT_TE2_CSO3 : B_Soldier_03_f { _generalMacro = "B_Soldier_03_f"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_L_DMARPAT"; displayName = "[TE2] Critical Skills Operator (LMG)"; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_RS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; class 1MSOB_L_DMARPAT_TE2_SARC : B_Soldier_03_f { _generalMacro = "B_Soldier_03_f"; side = 1; faction = "1msob_units"; vehicleClass = "1MSOB_L_DMARPAT"; displayName = "[TE2] S.A.R.C."; nakedUniform = "U_BasicBody"; uniformClass = "1MSOB_DMARPAT_RS_Base"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"}; weapons[] = {}; respawnWeapons[] = {}; magazines[] = {}; camouflage = 1.2; linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; /* Desert MARPAT Uniforms */ class 1MSOB_DMARPAT_LS_Base : Uniform_Base { displayName = "DMARPAT LS Uniform"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "1MSOB_H_DMARPAT_MSOT_TL"; containerClass = "Supply20"; mass = "50"; }; }; class 1MSOB_DMARPAT_RS_Base : Uniform_Base { displayName = "DMARPAT RS Uniform"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "1MSOB_L_DMARPAT_MSOT_TL"; containerClass = "Supply20"; mass = "50"; }; }; }; Share this post Link to post Share on other sites
.kju 3245 Posted August 1, 2014 class B_Soldier_03_f: B_Soldier_base_F scope = 1; Basically you need to set: scope=2; for your 1MSOB_L_DMARPAT units. Cleaned up formatting version: http://pastebin.jonasscholz.de/844143 Share this post Link to post Share on other sites
Holmes 10 Posted August 1, 2014 Excellent. Thank you so much Kju Share this post Link to post Share on other sites