Victim9l3 11 Posted August 1, 2014 Since the latest bootcamp additions I've become more aware of the facewear and have a few questions. For one, I'm not sure how to add them to the unit. I used "addheadgear" before for somethings but with the FIA randomizations I see there can be multiple things on the face/head. The BI wiki, "Arma 3 Assets" have not been updated since the bootcamp releases. (bi it's about time you updated!) So i'm not sure if I am getting the right classnames for the newer headgear items. To make this short and sweet: What do I use to add facewear? Balaclava don't work with add headgear Also How would I be able to get 2 different ones. For example a beanie and a bandana mask? Thanks Share this post Link to post Share on other sites
Locklear 214 Posted August 1, 2014 Facewear is configured as Goggles, so you use the addGoggles command to add a facewear to a unit. So if you for example want to use black variations of Beanie and Bandanna, add following to the character's init in the editor: this addHeadgear "H_Watchcap_blk"; this addGoggles "G_Bandanna_blk"; Please note that for FIA characters, you need to disable Headgear/Facewear randomization as well, so the init above would look like this: this setVariable ["BIS_enableRandomization", false]; this addHeadgear "H_Watchcap_blk"; this addGoggles "G_Bandanna_blk"; 1 Share this post Link to post Share on other sites