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Victim9l3

Adding facewear

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Since the latest bootcamp additions I've become more aware of the facewear and have a few questions.

For one, I'm not sure how to add them to the unit. I used "addheadgear" before for somethings but with the FIA randomizations I see there can be multiple things on the face/head.

The BI wiki, "Arma 3 Assets" have not been updated since the bootcamp releases. (bi it's about time you updated!) So i'm not sure if I am getting the right classnames for the newer headgear items.

To make this short and sweet:

What do I use to add facewear?

Balaclava don't work with add headgear

Also How would I be able to get 2 different ones. For example a beanie and a bandana mask?

Thanks

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Facewear is configured as Goggles, so you use the addGoggles command to add a facewear to a unit. So if you for example want to use black variations of Beanie and Bandanna, add following to the character's init in the editor:

this addHeadgear "H_Watchcap_blk"; this addGoggles "G_Bandanna_blk";

Please note that for FIA characters, you need to disable Headgear/Facewear randomization as well, so the init above would look like this:

this setVariable ["BIS_enableRandomization", false]; this addHeadgear "H_Watchcap_blk"; this addGoggles "G_Bandanna_blk";

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