scorch_052 127 Posted July 31, 2014 So, I'm trying to make custom headgear for ArmA 3 and I've run into an issue. The base helmet works fine and has no problems. However, whenever I add attachments, they cause the helmet to go off center and result in strange clipping issues. A few notes: with the additions, the model becomes asymmetrical the offcentering occurs in the direction opposite of the addition (ie an addition on the left side of the helmet will offput the entire helmet to the right) Images http://i.imgur.com/tPM5iSm.png (486 kB) http://i.imgur.com/baNTaFY.png (528 kB) Share this post Link to post Share on other sites
scorch_052 127 Posted August 2, 2014 could it have something to do with the weights? Share this post Link to post Share on other sites
warlord554 2065 Posted August 2, 2014 Probably weight related. Why not just make it part of the actual helmet model? Share this post Link to post Share on other sites
scorch_052 127 Posted August 2, 2014 It is, right now the attachments are part of the head selection, while also having their own selection marked to not be binarized. The weights are 100 for each selection. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted August 3, 2014 Do you have the autocenter = 0 property in your Geometry LOD? Share this post Link to post Share on other sites
warlord554 2065 Posted August 3, 2014 Do you have the autocenter = 0 property in your Geometry LOD? This would be my second question scorch. I may be misunderstanding what you mean but why would you not want part of your model binarized? Share this post Link to post Share on other sites
scorch_052 127 Posted August 3, 2014 No, I added that and when I did, the whole helmet disappeared. I solved it by tweaking the weights and re-positioning the helmet. Share this post Link to post Share on other sites