meatball 25 Posted July 30, 2014 I've been digging, but don't see any way to do this. Is there any way to take a trigger created in the editor, and then using script move it to a new location (a marker or object) in script later in a mission? Share this post Link to post Share on other sites
jshock 513 Posted July 30, 2014 Couldn't you just name the trigger (i.e. trigger1) in the name field and a marker named Marker 1, then do something like this: trigger1 setpos (getMarkerpos "Marker1"); Share this post Link to post Share on other sites
meatball 25 Posted July 30, 2014 Dagnabbit, I tried that and it didn't work, but I must have had something wrong. That looks like it's working now. Thanks! Share this post Link to post Share on other sites
jshock 513 Posted July 30, 2014 Dagnabbit, I tried that and it didn't work, but I must have had something wrong. That looks like it's working now.Thanks! No problem, glad to help, I've had the same situation before too ;). Share this post Link to post Share on other sites