[GLT] Legislator 66 Posted July 27, 2014 Hi there, I've got another beginner question :) So I got this free model imported into o2 --> http://minus.com/i/bmWgaBotuZV18 When I press "Find non-closed" it marks a lot of vertices which are not connected with each other --> http://minus.com/i/KUD5UJ8YVKed If I mark the model and press "Structure" / "Topology" / "Close" then the model will be closed, but also warped. If I mark the model and press "Points" / "Merge" the model will be warped even more, same goes for "Merge near" while testing different values. I'm sure there might be a way to connect the vertices manually, but how can I do this? Share this post Link to post Share on other sites
warlord554 2065 Posted July 27, 2014 I assume it's for the shadow lod? either way if O2 can't close them properly, then you have to do it manually and touch up the model as needed Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted July 27, 2014 I assume it's for the shadow lod? either way if O2 can't close them properly, then you have to do it manually and touch up the model as needed Yeah that's right, but I don't know how. I assume I have to select the correct tool and then drag a line between the vertices, right? :confused: Share this post Link to post Share on other sites
warlord554 2065 Posted July 27, 2014 Personally I would model a separate, much simpler shadow. It doesn't need to be too high quality and complex. For your model id do a simple closed square base, with a skinny square sticking out at an angle for the lid Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted July 27, 2014 I suppose I found my mistake. I always tried to draw lines, but I had to draw triangles or squares. It took me a while but I managed to get the geometry closed. But the texture didn't show up at first! So I reversed the faces and finally got it working :) http://minus.com/i/rd1fvh8Gne43 Thanks for your help though. Share this post Link to post Share on other sites