infection 1 Posted July 26, 2014 Hello, I'm looking to change a default BIS script and add it to a new addon I'm making, is there any way to make arma 3 load that instead of the default one? I know in arma 2 you can put the same folder structure in your mission and it loads that but is it possible in addons? So instead of loading \A3\functions_f\example.sqf it would load \my_addon\my_functions\edited.sqf ---------- Post added at 23:50 ---------- Previous post was at 22:08 ---------- I think I figured out the best way of doing it by changing the class cfgFunctions of A3_Functions_F to instead compile your edited function. Atleast it works. Share this post Link to post Share on other sites
.kju 3245 Posted July 27, 2014 this is the right approach. whats wrong with it? Share this post Link to post Share on other sites
infection 1 Posted July 27, 2014 ;2740480']this is the right approach. whats wrong with it? Nothing, I formulated my last edit badly haha, sorry! Share this post Link to post Share on other sites
haleks 8212 Posted July 27, 2014 Do you have an example showing how you did? I took a look at CgfFunctions, and I have no idea what to do... (I'm trying to disable the damagePulse effect in the Feedback functions). Share this post Link to post Share on other sites
infection 1 Posted July 27, 2014 Do you have an example showing how you did?I took a look at CgfFunctions, and I have no idea what to do... (I'm trying to disable the damagePulse effect in the Feedback functions). https://github.com/Infectiondg/Mafia-Life-Addons/blob/master/%40ML_Addons/Addons/ML_Functions/config.cpp class HSim { tag = BIS; class GUI { class GUInewsfeed { file = "\ML_Functions\Functions\GUI\guiNewsfeed.sqf"; description = "Load newsfeed"; }; }; }; That's what I did to replace the news feed in the main menu with my own for my upcomming addon, you'll have to looke through the functions_f file and decompile the config file then follow the same structure in your own file, make sure requiredAddons[] = {"A3_Functions_F"}; is there aswell. Share this post Link to post Share on other sites
haleks 8212 Posted July 27, 2014 (edited) Thank you so much, that's very helpfull! EDIT : Works like a charm; bye bye radial blur! :D Edited July 27, 2014 by Pepe Hal Share this post Link to post Share on other sites