alleycat 28 Posted July 25, 2014 Addon builder crashes. This is a weapon model but I first want to export it as a simple static object. I followed the bunker tutorial and this is the setup: config.cpp /* Colt Detective .38 created by cat */ class CfgPatches { class CAT_colt_detective { units[] = {CAT_colt_detective}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicles { class All {}; class Static : All {}; class Building : Static {}; class NonStrategic : Building {}; class TargetGrenade: TargetTraining {}; class CAT_colt_detective { model="\CAT_colt_detective\CAT_colt_detective_01.p3d"; armor=20000; scope=2; displayName="CAT_colt_detective_01"; faction = "Empty"; vehicleClass = "Objects"; }; }; The project source folder: I:\Arma3 Mods\colt_detective\colt_detective dev\CAT_colt_detective Inside of it there is 2 files: CAT_colt_detective_01.p3d config.cpp The addonbuilder is pointing to I:\Arma3 Mods\colt_detective\colt_detective dev\CAT_colt_detective for the source folder and to I:\Arma3 Mods\colt_detective\release pbo\@CAT_colt_detective\Addons It crashes instantly after clicking pack The model p3d shows correctly in Object builder. I do not have set up any textures to go with it in the folder Share this post Link to post Share on other sites
alleycat 28 Posted July 25, 2014 Trying to isolate what causes the crash I grabbed a random p3d from the samples folder (boat) an attempted compile with the same files. Now it says some error with build code = 1. What is the most basic minimum requirement for a p3d file to pass packing? Does it need any specific bones Share this post Link to post Share on other sites
x3kj 1247 Posted July 31, 2014 do you have a model.cfg? Do you binarise when packing? Share this post Link to post Share on other sites
Tom_48_97 523 Posted August 4, 2014 In the configFile >> "CfgPatches" >> "CAT_colt_detective", units[] must be an array of strings, eg: units[] = {"CAT_colt_detective"}; In addition, I invite you to take a look at the weapon sample from the tools (Samples_F\Test_Weapon_01) because, among others, in the CfgPatches, you shouldn't add your weapon class in the units array but in the weapons array. Share this post Link to post Share on other sites