Maurdekye 10 Posted July 22, 2014 (edited) I want to know how to create multiple respawn points selectable from a menu, like in the stock missions. I tried following this wiki page and put this in my description.ext; respawnTemplates[] = {"MenuPosition", "Counter"}; respawnDelay = 12; respawnButton = 1; But it didn't create the menu like I'd expected. Edited July 22, 2014 by Maurdekye Share this post Link to post Share on other sites
Belbo 461 Posted July 22, 2014 You have to place several respawn_SIDE-markers (respawn_west/respawn_east and so on) on the map first, before you can select respawn positions. https://community.bistudio.com/wiki/Arma_3_Respawn#Respawn_Types Share this post Link to post Share on other sites
Maurdekye 10 Posted July 22, 2014 I've already done that. Share this post Link to post Share on other sites
SavageCDN 231 Posted July 22, 2014 https://community.bistudio.com/wiki/Arma_3_Respawn#Respawn_Types You also have respawn = 3 in your description.ext? respawnTemplatesWest[] = {"MenuPosition", "Counter"};respawnTemplatesEast[] = {"MenuPosition", "Counter"}; respawnTemplatesGuer[] = {"MenuPosition", "Counter"}; Share this post Link to post Share on other sites
Belbo 461 Posted July 22, 2014 Try using the right respawnType then: respawn = "BASE"; in your description.ext Share this post Link to post Share on other sites
Maurdekye 10 Posted July 22, 2014 When I set 'respawn = "BASE";', my helicopter insertion doesn't work anymore; I just start at a random spawnpoint. Share this post Link to post Share on other sites
SavageCDN 231 Posted July 22, 2014 Yeah this is a bug I belive with respawnTemplates. A workaround is to black the screen at mission start and teleport the players into your chopper after they spawn.. .then fade back in from black. http://forums.bistudio.com/showthread.php?178399-BIS_fnc_selectRespawnTemplates-Respawn-template-not-found&p=2704188#post2704188 Share this post Link to post Share on other sites
Maurdekye 10 Posted July 22, 2014 Ah, nice; I already have a black screen at the start of my mission. Share this post Link to post Share on other sites
Maurdekye 10 Posted July 23, 2014 (edited) Well, the respawn menu is appearing, but it appears at the start and tells me where I want to start from. Is there any way around that? Edit: Setting the respawnOnStart tag in the description.ext seems to have done it. Edited July 23, 2014 by Maurdekye Share this post Link to post Share on other sites