1para{god-father} 105 Posted July 19, 2014 (edited) OK been trying most of today to get a few A2 building into my Map but not having much luck I am getting the following error now :- File does not exist to copy: ca\data\penetration\concrete.rvmat I do not have a ca\data\xx folder any idea what download that will be in and do i need it for this to work ? also when I go and look in my new folder and at the .rvmat they still point to ca\ folder ? i.e class Stage0 { texture="ca\Structures_E\Data\concrete\Concretebroken_paint_sandy_co.tga"; texGen="0"; }; class Stage1 { texture="ca\Structures_E\Ind\Ind_Coltan_Mine\data\ind_coltan_rail_co.tga"; texGen="1"; }; class Stage2 { texture="ca\Structures_E\Data\Metal\metal5color_CO.tga"; texGen="2"; }; class Stage3 { texture="CA\Structures\Data\Plaster\plaster_damage_co.tga"; texGen="3"; }; class Stage4 { texture="ca\Structures_E\Ind\Ind_Coltan_Mine\data\ind_coltan_tunnel_mask.tga"; texGen="4"; }; class Stage5 { texture="CA\Data\detail_maps\Bricks_broken_512_DTSMDI.tga"; texGen="5"; }; class Stage6 { texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)"; texGen="6"; }; class Stage7 { texture="#(rgb,8,8,3)color(0.5,0,1,1,DTSMDI)"; texGen="7"; }; class Stage8 { texture="CA\Data\detail_maps\Bricks_broken_512_DTSMDI.tga"; texGen="3"; }; class Stage9 { texture="ca\Structures_E\Ind\Ind_Coltan_Mine\data\ind_coltan_tunnel_mc.tga"; texGen="4"; }; class Stage10 { texture="ca\Structures_E\Ind\Ind_Coltan_Mine\data\ind_coltan_tunnel_ads.tga"; texGen="4"; }; class Stage11 { texture="CA\Structures\Data\Concrete\concrete_bare_rough_NOHQ.tga"; texGen="0"; }; class Stage12 { texture="ca\Structures_E\Ind\Ind_Coltan_Mine\data\ind_coltan_rail_nohq.tga"; texGen="1"; }; class Stage13 { texture="ca\Structures_E\Data\Metal\metal5color_NOHQ.tga"; texGen="2"; }; class Stage14 { texture="CA\Structures\Data\Plaster\plaster_damage_nohq.tga"; texGen="3"; }; Thanks Edited July 19, 2014 by 1PARA{God-Father} Share this post Link to post Share on other sites
1para{god-father} 105 Posted July 20, 2014 (edited) Do i need to have A2 installed and unpacked first ? as i am just using Arma 2 mlod samplemodels in my p:\ Just as a test i am trying P:\CA\Structures_PMC\Buildings\Bunker moved the .p3d into my new folder p:\test_buildings move ca/a3 ticked destination set to p:\test_buildings crunch from P3d ERROR:- "missing ca\structures_e\data\metal\metal08_co.tga" Seem to be getting a lot of missing textures when I check the location they are not there so not sure where to find them , unless I need to install A2 :( Edited July 20, 2014 by 1PARA{God-Father} Share this post Link to post Share on other sites
Cype_Revenge 651 Posted July 20, 2014 Then you'll need a copy of your old CA folder from your Arma 2 Tools P:\drive - paste that onto your Arma 3 P:\ drive B you need the old CA Folder! Share this post Link to post Share on other sites
1para{god-father} 105 Posted July 20, 2014 AHH ok ill reinstall A2 and unpack it then Thanks Share this post Link to post Share on other sites
bushlurker 46 Posted July 20, 2014 you need the old CA Folder! You do indeed! If you ever made a terrain for A2 and you still have your olld tools P:\ drive contents then you should have a P:\Ca in there. Copy that to your new Arma3 P:\ drive. Now overwrite all the (binarized) A2 models with the mlod pack equivalents... Now you have the mlod models, plus all their textures... Of course, the mlod models expect .tga textures, and the original CA folder contained .paa, but - MoveFolder is smart - if it can't find the <name>.tga file, but it CAN find <name>.paa - it'll just use that instead, so no worries there... You can't just use these models directly in TB, of course - because then, in-game, your terrain would be looking for "CA Content within Arma 3 itself and, it's not there! However - since MoveFolder is primarily designed to move (and repath automatically, etc) stuff from P:\somewhere to P:\somewhere\else, you should then be able to create your own customised object folders drawing on that CA content, and MoveFolder - should - find ALL the files it needs... There's still a little work to be done, MoveFolder isn't a Total Magic Bullet... It'll save you huge amounts of time shifting and repathing the bulk of your stuff, but you always need to check over rvmats, configs and in particular, "model.cfg"'s for whatever upgrading and repathing still remains to be done... B Share this post Link to post Share on other sites
1para{god-father} 105 Posted July 20, 2014 many thanks , no never done it in A2 so I presume i have to install all the BIS tools as well , i think i might do that on my laptop otherwise it will mess up my existing p:\ ? Share this post Link to post Share on other sites
bushlurker 46 Posted July 20, 2014 If you have a laptop handy with A2 installed then that's a viable option... As a basic minimum you need A2 installed, then create an empty P:\ drive and run Mikero's Arma2P - that'll fill the P:\ drive with lots of stuff, but the only thing you need will be the P:\CA folder... Grab that and put it on your Arma 3 P:\ drive - then you're ready to overwrite the odol models with mlods... B Share this post Link to post Share on other sites
1para{god-father} 105 Posted July 20, 2014 hmmmm Ok installed A2 tried to run Arma2P but getting this error ? https://www.dropbox.com/s/xxx7nmg9lgm8vyl/error.png Any ideas ? Share this post Link to post Share on other sites
1para{god-father} 105 Posted July 21, 2014 Do i also need all the A2 Bis Tools installed ? Share this post Link to post Share on other sites
VovoNauta 1 Posted August 1, 2014 ... Now overwrite all the (binarized) A2 models with the mlod pack equivalents... ... excuse my ignorance but what is MLODs pack? Where to find them? Share this post Link to post Share on other sites
bushlurker 46 Posted August 2, 2014 what is MLODs pack? Where to find them? http://forums.bistudio.com/showthread.php?169554-New-Arma-1-and-Arma-2-Sample-Models-and-Arma-Licensed-Data-Pack B Share this post Link to post Share on other sites
1para{god-father} 105 Posted August 4, 2014 OK having a few issues still, I have taken a few building I need but do I need all the Proxy's as well ? I can see the buildings find in Bulldozer , but when I pboProject them I get a lot of errors:- missing \ca\structures_e\misc\misc_market\tires_ep1.p3d I presume this is the proxy's i need to also pull in ? Share this post Link to post Share on other sites
1para{god-father} 105 Posted August 10, 2014 Still having issue with A2 buildings, I have moved all Proxy's, but still getting this : https://www.dropbox.com/s/xi5sr8omjgfqkjh/2014-08-10_00002.jpg Any idea's ? Share this post Link to post Share on other sites
VovoNauta 1 Posted August 13, 2014 http://forums.bistudio.com/showthread.php?169554-New-Arma-1-and-Arma-2-Sample-Models-and-Arma-Licensed-Data-PackB TKS!!! Share this post Link to post Share on other sites