diesel5187 73 Posted July 19, 2014 After the latest update, the DAGR missiles I put on the Hellcats no longer lock on, they are there in game, but I simply cannot lock on for some random reason. Stuff I have looked at and is in the stock hellcat config: radarType=4; lockDetectionSystem="4 +8"; My config: class CfgPatches { class AW159 { units[] = { "AW159_Armed_Black", "AW159_Armed_Green", "AW159_Armed_Grey", "AW159_Armed_Camo", "AW159_Armed_Blackats", "AW159_Transport_Black", "AW159_Transport_Green", "AW159_Transport_Grey", "AW159_Transport_Camo", "AW159 _Transport_BlackCats" }; weapons[] = {""}; requiredVersion = 1; requiredAddons[] = {}; }; }; class CfgVehicles { class I_Heli_light_03_base_F { /*extern*/ class AnimationSources; }; class AW159_Armed: I_Heli_light_03_base_F { scope = 0; faction = "BLU_F"; side = 1; weapons[]= { "M134_minigun", "missiles_DAGR", "CMFlareLauncher" }; magazines[]= { "5000Rnd_762x51_Belt", "24Rnd_PG_missiles", "240Rnd_CMFlare_Chaff_Magazine" }; crew = "B_HeliPilot_F"; typicalCargo[] = {"B_HeliPilot_F"}; class AnimationSources: AnimationSources { class GunL_Revolving { source = "revolving"; weapon = "M134_minigun"; }; class GunR_Revolving: GunL_Revolving { }; class muzzle_hide { source = "reload"; weapon = "M134_minigun"; }; class Muzzle_Flash { source = "ammorandom"; weapon = "M134_minigun"; animPeriod = 1e-006;; }; class Missiles_revolving { source = "revolving"; weapon = "missiles_DAGR"; }; }; }; class AW159_Armed_Black: AW159_Armed { author = "Diesel & sykoCrazy"; scope = 2; displayName = "AW159 Armed Black"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AW159\textures\black.paa"}; }; class AW159_Armed_Green: AW159_Armed { author = "Diesel & sykoCrazy"; scope = 2; displayName = "AW159 Armed Green"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AW159\textures\green.paa"}; }; class AW159_Armed_Grey: AW159_Armed { author = "Diesel & sykoCrazy"; scope = 2; displayName = "AW159 Armed Grey"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AW159\textures\grey.paa"}; }; class AW159_Armed_Camo: AW159_Armed { author = "Diesel & sykoCrazy"; scope = 2; displayName = "AW159 Armed Camo"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AW159\textures\Camo.paa"}; }; class AW159_Armed_Blackats: AW159_Armed { author = "Diesel & RedPheonix"; scope = 2; displayName = "AW159 Armed Blackats"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AW159\textures\blackcats.paa"}; }; /*extern*/ class I_Heli_light_03_unarmed_base_F; class AW159_Transport: I_Heli_light_03_unarmed_base_F { scope = 0; faction = "BLU_F"; side = 1; weapons[] = {"CMFlareLauncher"}; magazines[] = {"240Rnd_CMFlare_Chaff_Magazine"}; crew = "B_HeliPilot_F"; typicalCargo[] = {"B_HeliPilot_F"}; }; class AW159_Transport_Black: AW159_Transport { author = "Diesel & sykoCrazy"; scope = 2; displayName = "AW159 Transport Black"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AW159\textures\black.paa"}; }; class AW159_Transport_Green: AW159_Transport { author = "Diesel & sykoCrazy"; scope = 2; displayName = "AW159 Transport Green"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AW159\textures\green.paa"}; }; class AW159_Transport_Grey: AW159_Transport { author = "Diesel & sykoCrazy"; scope = 2; displayName = "AW159 Transport Grey"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AW159\textures\grey.paa"}; }; class AW159_Transport_Camo: AW159_Transport { author = "Diesel & sykoCrazy"; scope = 2; displayName = "AW159 Transport Camo"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AW159\textures\camo.paa"}; }; class AW159_Transport_BlackCats: AW159_Transport { author = "Diesel & RedPheonix"; scope = 2; displayName = "AW159 Transport BlackCats"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AW159\textures\blackcats.paa"}; }; }; // Share this post Link to post Share on other sites
Lala14 135 Posted July 19, 2014 After the latest update, the DAGR missiles I put on the Hellcats no longer lock on, they are there in game, but I simply cannot lock on for some random reason.Stuff I have looked at and is in the stock hellcat config: radarType=4; lockDetectionSystem="4 +8"; My config: class CfgPatches { class AW159 { units[] = { "AW159_Armed_Black", "AW159_Armed_Green", "AW159_Armed_Grey", "AW159_Armed_Camo", "AW159_Armed_Blackats", "AW159_Transport_Black", "AW159_Transport_Green", "AW159_Transport_Grey", "AW159_Transport_Camo", "AW159 _Transport_BlackCats" }; weapons[] = {""}; requiredVersion = 1; requiredAddons[] = {}; }; }; class CfgVehicles { class I_Heli_light_03_base_F { /*extern*/ class AnimationSources; }; class AW159_Armed: I_Heli_light_03_base_F { scope = 0; faction = "BLU_F"; side = 1; weapons[]= { "M134_minigun", "missiles_DAGR", "CMFlareLauncher" }; magazines[]= { "5000Rnd_762x51_Belt", "24Rnd_PG_missiles", "240Rnd_CMFlare_Chaff_Magazine" }; crew = "B_HeliPilot_F"; typicalCargo[] = {"B_HeliPilot_F"}; class AnimationSources: AnimationSources { class GunL_Revolving { source = "revolving"; weapon = "M134_minigun"; }; class GunR_Revolving: GunL_Revolving { }; class muzzle_hide { source = "reload"; weapon = "M134_minigun"; }; class Muzzle_Flash { source = "ammorandom"; weapon = "M134_minigun"; animPeriod = 1e-006;; }; class Missiles_revolving { source = "revolving"; weapon = "missiles_DAGR"; }; }; }; class AW159_Armed_Black: AW159_Armed { author = "Diesel & sykoCrazy"; scope = 2; displayName = "AW159 Armed Black"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AW159\textures\black.paa"}; }; class AW159_Armed_Green: AW159_Armed { author = "Diesel & sykoCrazy"; scope = 2; displayName = "AW159 Armed Green"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AW159\textures\green.paa"}; }; class AW159_Armed_Grey: AW159_Armed { author = "Diesel & sykoCrazy"; scope = 2; displayName = "AW159 Armed Grey"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AW159\textures\grey.paa"}; }; class AW159_Armed_Camo: AW159_Armed { author = "Diesel & sykoCrazy"; scope = 2; displayName = "AW159 Armed Camo"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AW159\textures\Camo.paa"}; }; class AW159_Armed_Blackats: AW159_Armed { author = "Diesel & RedPheonix"; scope = 2; displayName = "AW159 Armed Blackats"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AW159\textures\blackcats.paa"}; }; /*extern*/ class I_Heli_light_03_unarmed_base_F; class AW159_Transport: I_Heli_light_03_unarmed_base_F { scope = 0; faction = "BLU_F"; side = 1; weapons[] = {"CMFlareLauncher"}; magazines[] = {"240Rnd_CMFlare_Chaff_Magazine"}; crew = "B_HeliPilot_F"; typicalCargo[] = {"B_HeliPilot_F"}; }; class AW159_Transport_Black: AW159_Transport { author = "Diesel & sykoCrazy"; scope = 2; displayName = "AW159 Transport Black"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AW159\textures\black.paa"}; }; class AW159_Transport_Green: AW159_Transport { author = "Diesel & sykoCrazy"; scope = 2; displayName = "AW159 Transport Green"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AW159\textures\green.paa"}; }; class AW159_Transport_Grey: AW159_Transport { author = "Diesel & sykoCrazy"; scope = 2; displayName = "AW159 Transport Grey"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AW159\textures\grey.paa"}; }; class AW159_Transport_Camo: AW159_Transport { author = "Diesel & sykoCrazy"; scope = 2; displayName = "AW159 Transport Camo"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AW159\textures\camo.paa"}; }; class AW159_Transport_BlackCats: AW159_Transport { author = "Diesel & RedPheonix"; scope = 2; displayName = "AW159 Transport BlackCats"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AW159\textures\blackcats.paa"}; }; }; // My Keys got Rebinded, have you checked this out?? Mine were set to "T" Share this post Link to post Share on other sites
diesel5187 73 Posted July 19, 2014 My Keys got Rebinded, have you checked this out?? Mine were set to "T" Yeah, I used T and the button I have assigned on my joystick, FYI, I can lock on to vehicles with the Orca. Share this post Link to post Share on other sites
Rampag3 10 Posted January 8, 2015 First of all, I'm sorry for replying to an old post, but im trying to do the same thing as the author, by changing the DAR missiles for DAGR ones, but I just can't make them lock in the target, here is the code: class bts_hellcat_armado : I_Heli_light_03_base_F { _generalMacro = "I_Heli_light_03_F"; displayName = "WY-55 Hellcat [Armado]"; crew = "B_helipilot_F"; typicalCargo[] = {"B_Soldier_lite_F"}; side = 1; faction = bts_avap; vehicleClass = "bts_air"; scope = 2; weapons[] = {"M134_minigun","missiles_DAGR","CMFlareLauncher"}; magazines[] = {"5000Rnd_762x51_Yellow_Belt","24Rnd_PG_missiles","168Rnd_CMFlare_Chaff_Magazine"}; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\bts_veiculos\Data\hellcat_1.paa"}; //radarType = 4; LockDetectionSystem = 8; incomingMissileDetectionSystem = 16; xxxCanSee = 31; class AnimationSources : AnimationSources { class GunL_Revolving { source = "revolving"; weapon = "M134_minigun"; }; class GunR_Revolving : GunL_Revolving {}; class muzzle_hide { source = "reload"; weapon = "M134_minigun"; }; class Muzzle_Flash { source = "ammorandom"; weapon = "M134_minigun"; animPeriod = 1e-006; }; class Missiles_revolving { source = "revolving"; weapon = "missiles_DAGR"; }; }; class TransportMagazines {}; class TransportItems { class _xx_ToolKit { name = "ToolKit"; count = 1; }; }; class TransportWeapons {}; }; Can someone help me? :D Share this post Link to post Share on other sites