Jump to content
Sign in to follow this  
FoxFort

How to make simple addon compatible with ACE mod

Recommended Posts

Hello

Few days ago I decided to try my addon (which changes textures of vanilla CHKDZ) with ACE mod. ACE mod and CoWARmod are for me two best mods for ArmA 2 CO. My addon replaces vanilla BIS textures of CHKDZ and it works fine with CoWarmod, but when using my addon with ACE then it ignores my PBO and uses vanilla BIS textures instead.

I have ArmA 2 CO version on Steam.

My addon:

http://www.armaholic.com/page.php?id=25903

This is my config file:

// config.bin

// Separate rootclasses: Disabled, Automatic comments: Enabled

class CfgPatches {

class foxforts_new_chdkz_camo {

units[] = {};

weapons[] = {};

requiredVersion = 1.0;

requiredAddons[] = {"CACharacters", "CACharacters2"};

version = v1.2.5;

author[] = {FoxFort};

fileName = "foxforts_new_chdkz_camo";

};

};

class CfgAddons {

class PreloadAddons {

class foxforts_new_chdkz_camo {

list[] = {"foxforts_new_chdkz_camo"};

};

};

};

class CfgVehicles {

class Ins_Soldier_Base; // External class reference

class INS_Commander : Ins_Soldier_Base {

model = "\foxforts_new_chdkz_camo\Ins_Commander";

identityTypes[] = {"Language_RU", "INS_Glasses"};

languages[] = {"RU"};

};

class INS_Soldier_1 : Ins_Soldier_Base {

model = "\foxforts_new_chdkz_camo\Ins_Soldier_1";

identityTypes[] = {"Language_RU", "INS_Glasses"};

languages[] = {"RU"};

};

class INS_Soldier_2 : Ins_Soldier_Base {

model = "\foxforts_new_chdkz_camo\Ins_Soldier_2";

identityTypes[] = {"Language_RU", "INS_Glasses"};

languages[] = {"RU"};

};

class INS_Soldier_AA : Ins_Soldier_Base {

model = "\foxforts_new_chdkz_camo\Ins_Soldier_3";

identityTypes[] = {"Language_RU", "INS_Glasses"};

languages[] = {"RU"};

};

class INS_Soldier_AT : Ins_Soldier_Base {

model = "\foxforts_new_chdkz_camo\Ins_Soldier_AT";

identityTypes[] = {"Language_RU", "INS_Glasses"};

languages[] = {"RU"};

};

class INS_Soldier_AR : Ins_Soldier_Base {

model = "\foxforts_new_chdkz_camo\Ins_Soldier_1";

identityTypes[] = {"Language_RU", "INS_Glasses"};

languages[] = {"RU"};

};

class INS_Soldier_MG : Ins_Soldier_Base {

model = "\foxforts_new_chdkz_camo\Ins_Soldier_2";

identityTypes[] = {"Language_RU", "INS_Glasses"};

languages[] = {"RU"};

};

class INS_Soldier_CO : Ins_Soldier_Base {

model = "\foxforts_new_chdkz_camo\Ins_Soldier_com";

identityTypes[] = {"Language_RU", "INS_Glasses"};

languages[] = {"RU"};

};

class INS_Soldier_GL : Ins_Soldier_Base {

model = "\foxforts_new_chdkz_camo\Ins_Soldier_G";

identityTypes[] = {"Language_RU", "INS_Glasses"};

languages[] = {"RU"};

};

class INS_Soldier_Medic : Ins_Soldier_Base {

model = "\foxforts_new_chdkz_camo\Ins_Soldier_Med";

identityTypes[] = {"Language_RU", "INS_Glasses"};

languages[] = {"RU"};

};

class INS_Soldier_Crew : Ins_Soldier_Base {

model = "\foxforts_new_chdkz_camo\Ins_Soldier_Crew";

identityTypes[] = {"Language_RU", "INS_Glasses"};

languages[] = {"RU"};

};

class INS_Soldier_Sab : Ins_Soldier_Base {

model = "\foxforts_new_chdkz_camo\Ins_Soldier_G";

identityTypes[] = {"Language_RU", "INS_Glasses"};

languages[] = {"RU"};

};

class INS_Soldier_Sapper : Ins_Soldier_Base {

model = "\foxforts_new_chdkz_camo\Ins_Soldier_3";

identityTypes[] = {"Language_RU", "INS_Glasses"};

languages[] = {"RU"};

};

class INS_Soldier_Sniper : Ins_Soldier_Base {

model = "\foxforts_new_chdkz_camo\Ins_Soldier_G";

identityTypes[] = {"Language_RU", "INS_Glasses"};

languages[] = {"RU"};

};

};

What could be the problem?

---------- Post added at 10:22 ---------- Previous post was at 10:20 ----------

Did I posted it in right forum section?

Share this post


Link to post
Share on other sites
HDid I posted it in right forum section?

I moved your thread to a more appropriate area, please search before posting.

§8) Post in the right forum & right thread

Please ensure you make new threads in the correct forum, if you're unsure of which forum to post in feel free to ask a moderator. If a thread exists for the topic you wish to post about you must use it, for example all ACE questions belong in the ACE thread. All addon/mod questions belong in the thread for that addon/mod. In the case of DayZ discussions they should be posted on the DayZ forums, this includes problems with the Modification. The troubleshooting forum is not for problems with Addons and Mods!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×