J. Rainey 19 Posted July 9, 2014 So I wanna start making addons for A3 such as vests, guns, etc. And I know it'll take a while to get to that point. But I'm starting on Blender, because it's free. What else am I gonna need, and are there any good tutorials for getting starting with making stuff or Arma3? Share this post Link to post Share on other sites
Shizweak 1 Posted July 9, 2014 I've been messing around with modding for the past 12 months, from simple re-textures, to objects and even some terrain work My suggestions: Arma Toolbox for Blender, must have (can export directly to P3D) - http://forums.bistudio.com/showthread.php?154289-Arma-Toolbox-for-Blender-Arma-2-3-exporter-script ArmaRig for Blender, must have for animation (export directly to RTM with the toolbox above) - http://forums.bistudio.com/showthread.php?170910-ArmaRig-for-Blender Mikeros tools, specifically DePbo/MakePbo/Eliteness and pboProject - https://dev.withsix.com/projects/mikero-pbodll/files?sort=created_on%3Adesc%2Cfilename Make sure you install the A3 Tools from steam, which provides a bunch of sample models for you look and play with. I've found that most of the examples include some FBX (Autodesk) files which can be imported into blender after converting to a later FBX format (free tool here http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909). I've noticed some scaling issues in some instances, but from my obversations most meshes are just scaled x10 - so select the meshes (a) and scale (s) then type 0.1 and enter (YMMV). Useful links for understanding the pipeline: https://community.bistudio.com/wiki/Mondkalb's_Addon_Tutorial (for A2, but still mostly applicable) https://community.bistudio.com/wiki/Arma_3_Modding_Characters https://community.bistudio.com/wiki/Arma_3_Cars_Config_Guidelines https://community.bistudio.com/wiki/Arma_3_Tanks_Config_Guidelines https://community.bistudio.com/wiki/Arma_3_Weapon_Collimator_Sights https://community.bistudio.com/wiki/Arma_3_Weapon_Config_Guidelines You probably want a good text editor too (for configs, any scripting etc) - check out Poseidon, built on Sublime Text: http://forums.bistudio.com/showthread.php?164908-Poseidon-advanced-text-editor-for-Scripts-amp-Configs If you get stuck, it's best to just search the forums (90% of the time the question is answered), otherwise try google or just reference the sample models see if you can spot the problem! (EDIT: Might want to register an OFPEC tag too - https://community.bistudio.com/wiki/OFPEC_tags) Good luck :) Share this post Link to post Share on other sites
J. Rainey 19 Posted July 9, 2014 Thanks for all of the links, but are there any videos that you know of that show someone making a weapon or something, and maybe even a small tutorial on it? I know the basics but not the Arma3 modeling stuff. Share this post Link to post Share on other sites
Shizweak 1 Posted July 9, 2014 The link to Mondkalb's tutorial for A2 is quite indepth, and covers most things you need to do within O2 (keep in mind, ARMA toolbox for blender can do most, if not all of this stuff). Otherwise this tutorial goes through a helicopter, although I'd start on something smaller: http://armscor.blogspot.com.au/2013/09/arma-3-mod-basic-helicopter-tutorial.html If you can already model efficiently, I'd suggest starting with a helmet/vest - or even a static object, model it, set up all the LODs/named selections etc, export and try get it in game. If you get stuck on anything in particular, just search the forums/google or ask for help on the specific problem. If you aren't efficient at modelling, I'd suggest running through the hundreds of available tutorials on Blender via Youtube (check out cgcookie/tutor4u - both have very indepth videos on modelling in Blender/general). Share this post Link to post Share on other sites
J. Rainey 19 Posted July 9, 2014 Okay, so I NEED O2 to make models? Cause I dont feel like paying haha. Share this post Link to post Share on other sites
Shizweak 1 Posted July 10, 2014 Okay, so I NEED O2 to make models? Cause I dont feel like paying haha. No, O2 is part of arma dev tools Share this post Link to post Share on other sites
Cunico 995 Posted July 12, 2014 Okay, so I NEED O2 to make models? Cause I dont feel like paying haha. You want to think of O2 as a converter. It's basically your last step before you go into game. That's the way it is with me anyways. Share this post Link to post Share on other sites