Maj D. Schultz 13 Posted July 7, 2014 Any possible way of increasing how fast a "player" can "walk"? I look at things like the Recoil Fix mod which changes how ALL weapons recoil handles if (isNil "demiGOD") then { demiGOD = 0; }; if (demiGOD == 0) then { demiGOD = 1; cutText ["Recoil Mod Activated", "PLAIN"]; player setUnitRecoilCoefficient 0.57; {_x setUnitRecoilCoefficient 0.57;} forEach allUnits; } else { demiGOD = 0; cutText ["Recoil Original", "PLAIN"]; }; Is there anyway this could be adjusted to change a players movement speed while walking? Animation issues aside? Share this post Link to post Share on other sites
zodd 14 Posted August 12, 2014 Might be better in the editing and scripting sub forum though http://forums.bistudio.com/forumdisplay.php?162-ARMA-3-MISSION-EDITING-amp-SCRIPTING I am interested in this too - I have had a quick test but no luck as yet. From https://community.bistudio.com/wiki/setVelocity Advanced method used for relative acceleration: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; _vehicle setVelocity [ (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed), (_vel select 2) ]; Share this post Link to post Share on other sites