Gruman 123 Posted July 5, 2014 Good day, Gentlemens. Since a couple days I'm spending my time with fighting this helicopterX simulation. I started with trying to stop the HAFM_arma2_Helis (which are officially unpacked available) from sliding arround like on ice. I put in "wheels" which I borrowed from the sample in the Tools. Have both the geometry and the geometry physic LOD's. I have defined the driveOnComponent[]={"Wheels"}; also. But as soon as I have the: simulation = "helicopterX"; in the config, the game won't load. I can Start A3, I can go into editor and select the vehicle. When I press preview, the loading screen appears and never disappears again until you press ESC, which goes straight to desktop. I tried various versions of the addon builder. Even went back to BinPBO. I checked the RPT. Nothing exept that a minidump was created, which is not readable. I did tried to pack up the test_heli_01 from the sample folder and I have the exact same behavior. Does anybody has any insights before all my hair's are grey? Thanks Best regards Share this post Link to post Share on other sites
teacup 2 Posted July 10, 2014 Welcome to the grey hair club.. :) Crashing without giving clues about why it happens is tough to debug. If I were you I would try to isolate the problem first. Is it the config.cpp, is it the model, is it RVMATs or perhaps the model.cfg that crashes the game? Don't assume that sample models are perfect and will binarize and pack without problems, that the resulting addon cannot crash the game. Do the HAFM helis use helicopterX? If so, modify them step by step, until you figure out what causes the crash. If they use only "helicopter" as simulation, try to create the simplest config.cpp with helicopterx and pack the PBO with just the model and config.cpp, delete everything else, and don't binarize. Sure it's going to be just a white statue of a helicopter, but if it doesn't crash the game, you have a starting point. Share this post Link to post Share on other sites