saetheer 9 Posted July 2, 2014 Hey So my unit addon have broken since the last patch, don't know whats happen as the problem seems to only be present on dedicated servers One mission works fine in editor, and when hosting the mission from 'multiplayer menu' but hosted on dedicated seems like the issue. No scripts are running that does something with gear/iventory. My unit config: class L_F_SQL : I_Soldier_TL_F { author = "Saetheer"; scope = 2; faction = "LAMBS"; displayName = "Teamleader"; vehicleClass = "Lambs_Fox"; uniformclass = "U_I_G_Story_Protagonist_F"; backpack = "L_C_FTLpack"; // Weapons weapons[] = {"arifle_TRG21_gl_F","hgun_P07_F","Rangefinder","Throw","Put"}; respawnWeapons[] = {"arifle_TRG21_gl_F","hgun_P07_F","Rangefinder","Throw","Put"}; // Magazines magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","SmokeShell","SmokeShell","HandGrenade","HandGrenade","HandGrenade"}; respawnMagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","SmokeShell","SmokeShell","HandGrenade","HandGrenade","HandGrenade"}; // Items linkedItems[] = {"V_PlateCarrierL_CTRG","H_HelmetB_light_black","ItemMap","ItemCompass","ItemGPS","ItemWatch","ACRE_PRC343"}; respawnLinkedItems[] = {"V_PlateCarrierL_CTRG","H_HelmetB_light_black","ItemMap","ItemCompass","ItemGPS","ItemWatch","ACRE_PRC343"}; }; snip from cfgFactionClasses class cfgFactionClasses { // LAMBS class PREFIX { displayName = "L.A.M.B.S"; flag = "\LAMBS\NoPryl_Logo.paa"; icon = "\LAMBS\NoPryl_Logo.paa"; priority = 1; side = 2; // Independent side }; // MODULE class NO_CATEGORY; class LAMBS_MODULE: NO_CATEGORY { displayName = "LAMBS Module"; }; }; Now this have earlier work swell but on tuesday noone had Uniforms present, crates with uniforms had to be spawned. Which made me wonder how that could be possible when the uniform U_I_G_Story_Protagonist_F are in fact meant for independent? Appreciate any info anyone could have - let me know if you need more insight into the config Share this post Link to post Share on other sites
teeha 22 Posted July 2, 2014 U_I_G_Story_Protagonist_F is a BLUFOR uniform and that's why it's not showing up on your independent character. Share this post Link to post Share on other sites
saetheer 9 Posted July 3, 2014 hmm - interesting. But it does not explain why this has worked before... ? Share this post Link to post Share on other sites
teeha 22 Posted July 3, 2014 I'm not quite sure how it worked beforehand because it's not something i've really looked into but if you want a uniform similar to that one, "U_BG_Guerilla2_1" is a very similar uniform with the exact same shirt but slightly different pants. Share this post Link to post Share on other sites
saetheer 9 Posted July 3, 2014 You're right regarding the similar uniform, but its not perfect, thanks anyway for the tip. It looks like I need to create a "new" uniform and just copy its properties and only give it to another side instead. Share this post Link to post Share on other sites
saetheer 9 Posted July 7, 2014 Anyone know why this dont work in unit config? modelSides[] = {3,2,1,0}; It dont give access to side specific uniforms. Appreciate any help Share this post Link to post Share on other sites
haleks 8212 Posted July 8, 2014 Anyone know why this dont work in unit config? modelSides[] = {3,2,1,0}; It dont give access to side specific uniforms. Appreciate any help It does, my Unlocked_Uniforms addon is based on that. Share this post Link to post Share on other sites
scajolly 14 Posted July 9, 2014 Hello Pepe, I have the same issue, but your fix does not work for me. Running with your Unlocked Uniforms , I am unable to give OPFOR and RESISTANCE any BLUFOR uniforms through a new addon. All the basic ones, like U_BG_Guerilla3_2, U_BG_Guerilla1_1 and so on. I enclose a config below, but I don't think I've erred very greatly. They end up using some routine OPFOR guerilla stuff instead of what I need. class CfgPatches { class 16aa_condor_inf { units[]={}; weapons[]={}; requiredVersion=1; requiredAddons[]= { "A3_Weapons_F", "A3_Characters_F_BLUFOR", "A3_Characters_F_INDEP", "A3_Weapons_F_beta", "Unlocked_Uniforms" }; }; }; class CfgVehicleClasses { class 16aa_condor_InfantryClass { displayName="Men"; priority=3; }; }; class cfgFactionClasses { class 16aa_alawfaction { displayName="Alawite"; icon=""; priority=10; side=0; }; }; class CfgVehicles { // BI Soldier bases. class B_G_Soldier_M_F; class B_G_Soldier_SL_F; class B_G_Soldier_TL_F; class B_G_Soldier_AR_F; class B_G_Soldier_LAT_F; class B_G_Soldier_F; // Alawite use base classes. class 16aa_Soldier_SL : B_G_Soldier_SL_F { side=0; faction="16aa_alawfaction"; backpack=""; vehicleclass="16aa_condor_InfantryClass"; author=""; _generalMacro="16aa_Soldier_SL"; displayName="Section Leader"; weapons[]= { "arifle_mas_akm", "Throw", "Put", "Binocular" }; respawnWeapons[]= { "arifle_mas_akm", "Throw", "Put", "Binocular" }; magazines[]= { "30Rnd_mas_762x39_mag" }; respawnMagazines[]= { "30Rnd_mas_762x39_mag" }; linkedItems[]= { "V_I_G_resistanceLeader_F", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "V_I_G_resistanceLeader_F", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass="U_BG_Guerilla1_1"; }; // "R1" as in "Regular 1" class 16aa_Soldier_R1 : B_G_Soldier_F { side=0; faction="16aa_alawfaction"; backpack=""; vehicleclass="16aa_condor_InfantryClass"; author=""; _generalMacro="16aa_Soldier_R1"; displayName="Rifleman 1"; weapons[]= { "arifle_mas_akm", "Throw", "Put", "Binocular" }; respawnWeapons[]= { "arifle_mas_akm", "Throw", "Put", "Binocular" }; magazines[]= { "30Rnd_mas_762x39_mag" }; respawnMagazines[]= { "30Rnd_mas_762x39_mag" }; linkedItems[]= { "V_I_G_resistanceLeader_F", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "V_I_G_resistanceLeader_F", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; uniformClass="U_BG_Guerilla2_1"; }; }; Share this post Link to post Share on other sites