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stanerzz

arma3server.exe problem after update

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I may be a noob asking this question but has anyone else been getting issues running more then one server off the arma3server.exe ?

I had 3 server preforming well and strong until i updates the server via steam about two days ago. Now i can only launch one server the rest will launch but when i select them in the arma 3 multi-player browser it just goes to creative mode.

Is it no longer possible to launch more then one server on a dedicated machine ? Does anyone know a way around this ?

All help is appreciated,

many Thanks

//
// server.cfg
//
// comments are written with "//" in front of them.

// STEAM

steamport		=3204;
steamqueryport        	=3205;

// GLOBAL SETTINGS

hostname        	= "[WORLDWIDE][bWG] Wasteland-Altis | HIGH FPS | STAT & BASE SAVE";        //The name of the server that shall be displayed in the public server list
password         	= "";            		// Password for joining, eg connecting to the server
passwordAdmin         	= "";                		// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP = "armedass.master.gamespy.com";           	// This is the default setting. Leave empty for private servers if you do not want your server listed publicly
logFile            	= "A3Master.log";
verifySignatures     	= 0;

// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval

motd[]={
   "__________     SYSTEM MESSAGES __________",
   "Welcome to BlackWidowGaming,",
   "BlackWidowGaming is a multi server comunity that run loads of games and servers.",
   "Join us on teamspeak, ts.blackwidowgaming.co.uk",
"Register to us on our website, www.blackwidowgaming.co.uk",
   "__________     END OF MESSAGE __________"
};
motdInterval 		= 3;            // Time interval (in seconds) between each message



// JOINING RULES
maxPlayers		= 60;		// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
// VOTING
voteMissionPlayers	= 1;        	// Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold		= 2;     	// 33% or more players need to vote for something, for example an admin or a new map, to become effective
//voteMissionPlayers	= 0;

// INGAME SETTINGS
disableVoN		= 0;        	// If set to 1, Voice over Net will not be available
vonCodecQuality         = 10;        	// Quality from 1 to 10
persistent		= 1;        	// If 1, missions still run on even after the last player disconnected.

// MISSIONS CYCLE (see below)
class Missions
{
         class Mission1
        {
             template="A3Wasteland_v0.9f.Altis";
             difficulty="Regular";
         };
};
// GoT Wasteland v2.3 config-file
// You will need to shutdown the server to edit settings in this file!
// To enable base-saving your server NEEDS to run with the @iniDB mod!
// By: JoSchaap (26-7-2013)

GoT_buildingsloot = 1;		// set to 0 to disable loot in buildings from spawning
GoT_nightTime = 0; 		// set to 1 to have the mission start on evening instead of morning
GoT_baseSaving = 1; 		// set to 1 to enable base-saving (iniDB addon required)
PDB_ServerID = "any"; 	// iniDB prefix for base filenames - if running multiple servers, set a different value for each one!

kickDuplicate = 0;
equalModRequired = 0;
requiredSecureId = 0;
timeStampFormat = "short";
BattlEye=0

// SCRIPTING ISSUES
onUserConnected = "";					//
onUserDisconnected = "";				//
doubleIdDetected = "";					//

---------- Post added at 20:35 ---------- Previous post was at 20:24 ----------

I think this has been posted in the incorrect location "my bad" so would a moderator be able to move it to the correct location if i have miss posted this.

Thanks

Edited by Stanerzz

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1) remove all the missions from each install

2) launch each server as pure vanilla, eg no addons with a desktop shortcut, once proven goto 3

3) start adding missions back a batch at a time until you find the ones causing the issue

4) Make sure you comment out the mission cycle section of your config, otherwise it may look for a mission that isn't there.

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I will give that ago and i will let you know how it went, thanks for the response man

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ports wrong assigned

[color=#000000][color=#FF8000]// STEAM

[/color][color=#0000BB]steamport        [/color][color=#007700]=[/color][color=#0000BB]3204[/color][color=#007700];
[/color][color=#0000BB]steamqueryport            [/color][color=#007700]=[/color][color=#0000BB]3205[/color][color=#007700];[/color][/color]

and delete that line

reportingIP = "armedass.master.gamespy.com";

SERVER 1

2302 UDP (gameport + VON)

2303 UDP (STEAM query port)

2304 UDP (STEAM master port)

2305 UDP (VON reserved port but not used atm.)

so open ports 2302-2305

and leave at least 10 ports between the next server set

SERVER 2

2312 UDP (gameport + VON)

2313 UDP (STEAM query port)

2314 UDP (STEAM master port)

2315 UDP (VON reserved port but not used atm.)

so open ports 2312-2315

and leave at least 10 ports between the next 3rd server set etc.

all explained clearly here:

https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Port_Forwarding

do you guys ever read manuals?

Edited by maquez

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