Bozon 10 Posted July 2, 2014 (edited) Hi! Its a lot of info on scripting, editing and I'm just drowning in it. I know all configs are hardcoded into a class cpp files. I hope there is a chance of overriding some values from config.cpp inside a mission folder? To be more specific - Is it possible somehow to create a copy of config.cpp file but for a custom mission and alternate the values inside the "copied" file rather then creating a new addon? If anyone understand please come forward. P.S. just poped into a mind: maybe it is possible to spawn Unit/Vehicle with alternate config values? for example I need a vehicle be without a radar. Edited July 2, 2014 by Bozon Share this post Link to post Share on other sites
.kju 3242 Posted July 2, 2014 not possible unfortunately Share this post Link to post Share on other sites