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Bozon

Config.cpp in-mission override?

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Hi!

Its a lot of info on scripting, editing and I'm just drowning in it. I know all configs are hardcoded into a class cpp files. I hope there is a chance of overriding some values from config.cpp inside a mission folder? To be more specific - Is it possible somehow to create a copy of config.cpp file but for a custom mission and alternate the values inside the "copied" file rather then creating a new addon? If anyone understand please come forward.

P.S. just poped into a mind: maybe it is possible to spawn Unit/Vehicle with alternate config values?

for example I need a vehicle be without a radar.

Edited by Bozon

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not possible unfortunately

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