astrospud 1 Posted June 28, 2014 Since splendid camera isn't available in MP, shooting video of our coop missions can be done with zeus, but the watermark in the bottom left doesn't make it suitable for inclusion in our promo videos. Is there a way to remove the watermark, leaving a bare external camera view? Thanks in advance. Share this post Link to post Share on other sites
Gudsawn 93 Posted July 8, 2014 Place this in your description.ext: enableDebugConsole = 1 This will allow admins to access the debug console and Splendid camera as normal. If you want everyone to be able to use the camera, set this value to 2. If you want to allow access to just the camera, add this to the init field of your observer units: this addAction ["Start Camera","[] call bis_fnc_camera;",[],2,false,true,"","driver _target == _this"]; This will give them an option in their action (scroll) menu to activate the camera at any time. Share this post Link to post Share on other sites
lecks 26 Posted July 9, 2014 NoWatermark.sqf // REMOVE ZEUS Watermark for Video Capture while {true} do { waitUntil { sleep 1; !isNull (findDisplay 312) }; disableSerialization; _display = (findDisplay 312); _ctrl = _display displayCtrl 15717; _ctrl ctrlSetText ""; // OR //_ctrl ctrlSetText "yourcustomlogo.paa"; _ctrl ctrlCommit 0; waitUntil { sleep 1; isNull (findDisplay 312) }; }; In the spectator unit's Init: if(player == this) then { _nul = execVM "scripts\NoWatermark.sqf"; }; 1 Share this post Link to post Share on other sites