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lappihuan

Animate proxy model

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I'm thinking about exosceletts (real ones not crysis style) and the possibility to make one as addon.

What I need to know, is it possibel to animate the proxy model with the character model so the exoscelett will be animated with the existing moves ingame?

best regards, Lappihuan

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If you're making it as a sort of wearable vest/backpack type item it will probably follow the wearer's character .rtm animations if your exoskeleton model is rigged and weighted properly to match the character model.

The sort of model.cfg type animation programming you would use to animate vehicles, weapons etc. do not work on proxy objects however.

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Yes, but the .rtm system used by characters and the class cfgmodels/class animation based system used by non-character vehicles in the game, are very different.

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