lappihuan 178 Posted June 26, 2014 I'm thinking about exosceletts (real ones not crysis style) and the possibility to make one as addon. What I need to know, is it possibel to animate the proxy model with the character model so the exoscelett will be animated with the existing moves ingame? best regards, Lappihuan Share this post Link to post Share on other sites
da12thMonkey 1943 Posted June 26, 2014 If you're making it as a sort of wearable vest/backpack type item it will probably follow the wearer's character .rtm animations if your exoskeleton model is rigged and weighted properly to match the character model. The sort of model.cfg type animation programming you would use to animate vehicles, weapons etc. do not work on proxy objects however. Share this post Link to post Share on other sites
lappihuan 178 Posted June 26, 2014 But are vests and backpacks not just proxys? Share this post Link to post Share on other sites
da12thMonkey 1943 Posted June 26, 2014 Yes, but the .rtm system used by characters and the class cfgmodels/class animation based system used by non-character vehicles in the game, are very different. Share this post Link to post Share on other sites