Jump to content
Sign in to follow this  
brayanpl

Uniform export to p3d by 3ds max

Recommended Posts

Hello people,

I have problem with export file.max to .p3d by VM-p3d exporter. I read the topic in https://community.bistudio.com/wiki/Arma_3_Modding_Characters but nothing work.

https://www.dropbox.com/s/2uwtctn74vw1ap8/Zrzut%20ekranu%202014-06-25%2023.04.26.png

https://www.dropbox.com/s/pi3ped30eyni3nt/Zrzut%20ekranu%202014-06-25%2023.04.49.png

Please help someone the modifier Turn to poly dont work.

Brayan

Share this post


Link to post
Share on other sites

are you selecting more than one object? if so it wont work to just convert to poly i dont think, try attaching all the objects in the scene.

Share this post


Link to post
Share on other sites

Hmm i have multi object by the thing like- pants, torso, boots and this is in separate object. I make it once but i forgot how i did it.

---------- Post added at 16:09 ---------- Previous post was at 15:38 ----------

Problem solved. I export this with Bones so:

1. Turn the mesh to Editable poly

2. Add Skin modifier-Bones Add, Select Display Helpers in toolbar. and select all Bones.

3. Select The Mesh(Cloth,Uniform or something like you name it) without dummy(the bones) and export it to .txt

Share this post


Link to post
Share on other sites

you could also try .fbx export and import the fbx with objectbuilder...

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×