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vindaboner

End mission trigger with Norrin revive and headless client

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Hi guys,

I've got the following code I'm trying to tinker so that went all players on side WEST are "NORRN_unconscious" drn_var_escape_allplayersdead fires as per:

class Item1

{

position[]={16117.234,0.25213534,13846.944};

a=0;

b=0;

rectangular=1;

age="UNKNOWN";

expCond="isServer && isMultiplayer && drn_escapeHasStarted && ({(_x getVariable ""NORRN_unconscious"")} count playableUnits == count playableUnits)";

expActiv="call drn_fnc_Escape_SetMissionCompleteTasks;drn_var_Escape_AllPlayersDead = true;publicVariable ""drn_var_Escape_AllPlayersDead"";";

class Effects

{

};

I've tinkered around and search for a solution but few examples where norrin are used and none with a HC player increasing the 'playableunits'

Anyhelp greatly appreciated!

Cheers

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