Jump to content
Sign in to follow this  
infection

Setting up LOD's and starting off in Oxygen 2

Recommended Posts

Hello, I know there is tons of these threads everywhere and tutorials, I'm just not quite sure what is relevant anymore and what's not, I don't really know where to start on setting up a config or anything.

So I really want to get into creating vehicles for Arma, but honestly I've got no idea where to start, I've watched Gnat's tutorials on youtube and sure they get you a basic understand of oxygen, they're great but now when I move on to actually creating a vehicle I feel so lost because I can't seem to find a full tutorial on how to use oxygen to create vehicles completly.

So far I just simply downloaded a model from a free 3d model website

What i've got so far is: http://i.imgur.com/1EdrvSr.png (104 kB)

I've heard people use templates to setup lod's and just copy paste it to every new vehicle and make adjustments, are these available or is it something I have to do myself?

What is the next step once I got the model into oxygen?

Also, I see the vehicle came with textures, how do I apply these in oxygen?

I'd be more than greatful for some tutorial links for a complete guide on how to setup a vehicle in oxygen.

Share this post


Link to post
Share on other sites

I'd be more than greatful for some tutorial links for a complete guide on how to setup a vehicle in oxygen.

Well it's a long road ahead!:)

Afaik there are no complete, all in one, definitive guides to modelling in Object Builder.

You need to look at the sample models that BIS have released and compare them to what you have.

The picture of your model seems to have LODs already defined. Did you do those or did they come with the downloaded model?

It also seems to have textures in the correct .paa format, where did they come from?

What does it look like in Buldozer? Are the textures there?

So many questions - but I'm trying to understand how far you've got.

And yes, in the end you have to do it all yourself - otherwise there's no fun in it!

Share this post


Link to post
Share on other sites
Well it's a long road ahead!:)

Afaik there are no complete, all in one, definitive guides to modelling in Object Builder.

You need to look at the sample models that BIS have released and compare them to what you have.

The picture of your model seems to have LODs already defined. Did you do those or did they come with the downloaded model?

It also seems to have textures in the correct .paa format, where did they come from?

What does it look like in Buldozer? Are the textures there?

So many questions - but I'm trying to understand how far you've got.

And yes, in the end you have to do it all yourself - otherwise there's no fun in it!

Yeah I've been trying and looking at sample models and I just can't get it to move, I've made another thread because I got a bit further!

The textures get automaticlly converted if you have the correct options ticked in.

The textures do not show up in buldozer and the LOD's is the ones I've been trying.

http://forums.bistudio.com/showthread.php?179548-Car-won-t-drive-forward-or-turn

Edited by Infection

Share this post


Link to post
Share on other sites

ive run into the same problem, im slowly finding the info i need.. most of the tutorials and documentation i have heard about was hosted on ofpec.. since that site is down ive been using http://tactical.nekromantix.com/wiki/doku.php?id=start and they have alot of good info you should check out if you havent already, its helped me for more than a few different things...

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×