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Kydoimos

Say3D Loop that Will Work After Mission Load

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Does anybody know of a say3D loop, where the recurring sound will play constantly, non-stop, even when a mission is saved and loaded? I'm having trouble with the sound re-materialising after a mission load...

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I know this is kind of vague, but maybe check for a CBA function that can tell when the game is loaded. I'm sure I've seen some way to figure it out using CBA.

Use the functions viewer or just google something like CBA load game check.

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Cool - yes, something that could check when the game has loaded would be ideal. I'll have a look in the morning, thanks.

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Couldn't find anything in the CBA for a loaded mission - there's an addmissioneventhandler for loaded, but I can't seem to make it work!

---------- Post added at 09:41 ---------- Previous post was at 09:08 ----------

Never mind - sussed it with the loaded eventhandler! Can't call it from the init.!

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