Kydoimos 915 Posted June 17, 2014 Does anybody know of a say3D loop, where the recurring sound will play constantly, non-stop, even when a mission is saved and loaded? I'm having trouble with the sound re-materialising after a mission load... Share this post Link to post Share on other sites
tinter 184 Posted June 17, 2014 I know this is kind of vague, but maybe check for a CBA function that can tell when the game is loaded. I'm sure I've seen some way to figure it out using CBA. Use the functions viewer or just google something like CBA load game check. Share this post Link to post Share on other sites
Kydoimos 915 Posted June 17, 2014 Cool - yes, something that could check when the game has loaded would be ideal. I'll have a look in the morning, thanks. Share this post Link to post Share on other sites
Kydoimos 915 Posted June 18, 2014 Couldn't find anything in the CBA for a loaded mission - there's an addmissioneventhandler for loaded, but I can't seem to make it work! ---------- Post added at 09:41 ---------- Previous post was at 09:08 ---------- Never mind - sussed it with the loaded eventhandler! Can't call it from the init.! Share this post Link to post Share on other sites