Ink. 10 Posted June 16, 2014 I'm trying to make a group of units with specific races. Is there anyway I can make it so a specific unit will spawn as a specific race? For ex: Making a unit always spawn as a black male? In addition: Is there anywhere where I can find specifically the names of items so I can modify starting items? Share this post Link to post Share on other sites
Beerkan 71 Posted June 16, 2014 I'm trying to make a group of units with specific races. Is there anyway I can make it so a specific unit will spawn as a specific race? For ex: Making a unit always spawn as a black male?In addition: Is there anywhere where I can find specifically the names of items so I can modify starting items? This is the answer you're looking for. (Well a step in the right direction)setIdentity Feel free to ask for further help. Share this post Link to post Share on other sites
Ink. 10 Posted June 16, 2014 (edited) This is the answer you're looking for. (Well a step in the right direction)setIdentity Feel free to ask for further help. Awesome. Will be working with this as necessary. Question however; how can I select a unit? For example, if I'm playing as my character (squad leader) but I want unit 2 to have a specific name. What would I use to identify soldier 2? I mean in the execute box of the debug console while I'm ingame? I tried _soldier2, but that didn't work. Unless setName just cant be used via debug console.. player setName "Name" worked so I know it can be used. I just don't think I know what to use to identify which person for the command. I can always just player setName and switch to characters to do so, just wondered if I could find another way. Edited June 16, 2014 by Ink. Share this post Link to post Share on other sites
Kushluk 21 Posted June 16, 2014 If he is in your group use (group player select 1) setIdentity ???? Or you can do it to whichever unit you are looking at via cursorTarget setIdentity ???? Via the init area of the unit in the editor this setIdentity ???? Share this post Link to post Share on other sites
Beerkan 71 Posted June 17, 2014 Ok, so you see from setIdentity don't need to use the description.ext to define identities. Linked to on the page above, (and maybe hard to spot) are these commands:- https://community.bistudio.com/wiki/setFace https://community.bistudio.com/wiki/setName https://community.bistudio.com/wiki/setNameSound https://community.bistudio.com/wiki/setSpeaker https://community.bistudio.com/wiki/setPitch Share this post Link to post Share on other sites