Cyper 18 Posted June 16, 2014 I have tried to search for this one, but I didn't find anything, mostly because I am not sure what I should search for. I use ''enableSimulation false;'' and it works good. I can't move the player which is the purpose. But, I want to be able to look around, like in the cutscenes for ARMA III. How..? Share this post Link to post Share on other sites
Tajin 349 Posted June 16, 2014 Attach the player to something. That way they can atleast still turn their head and torso. Forced animations or gestures could probably also be used for that Share this post Link to post Share on other sites
Cyper 18 Posted June 16, 2014 Attach the player to something. That way they can atleast still turn their head and torso. Forced animations or gestures could probably also be used for that It doesn't work. The player is stuck, but I can't use my mouse to look around. Share this post Link to post Share on other sites
barbolani 198 Posted June 16, 2014 disableuserinput? Share this post Link to post Share on other sites
Cyper 18 Posted June 16, 2014 If I use disableuserinput I can't move my the head. Share this post Link to post Share on other sites
zapat 56 Posted June 16, 2014 Override keypress eventhandlers by (findDisplay 46) displayAddEventHandler ["KeyDown", {true}]; ? Share this post Link to post Share on other sites
f2k sel 164 Posted June 16, 2014 what Zapat says should work but you will need a way to re-enable the keys first or you will be locked out of the mission. disable. cancel = (findDisplay 46) displayAddEventHandler ["KeyDown", {true}]; re-enable (finddisplay 46) displayremoveeventhandler ["KeyDown",cancel]; Share this post Link to post Share on other sites