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anusmangler

AFF to attack civs with guns

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I would like to have the AFF attack any of the 4 players if they have guns. The players are Civ's in a "red dawn" situation. I would like for the AAF to shoot civs with guns and shot shooting if they dont have guns. I know the setweapon>0 line might have something to do with this but Im afraid I haven't been scripting much and I have lost my edge. Any help would be appreciated!

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Put the "civilian" players on blue-side. (group them with a blue unit with probablility of presence set to 0), set AAF hostile to blue.

Once that is done you can run a loop that checks for "currentWeapon" and uses "setCaptive" to control if they will be be attacked or ignored by the AI.

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+ take in count a setcaptive true when the players hide their weapons is not enough, because they will be able to become civilian in the middle of a firefight, you will have to check before it if all the enemy units knowabout the players more than 1.4....

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Well heres the reason I cant link them to blufor....cause the AAF is in town where the player starts. The players visit a "friend" that gives them weapons. They would never make it out of town without being killed by the AAF.....Can I run a script so that the players are looked at as enemies after they pick up the weapons?

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They would never make it out of town without being killed by the AAF...

I repeat: use "setCaptive" to avoid that.

Any unit with setCaptive true will be completely ignored by the AI.

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