zeealex 2029 Posted June 11, 2014 is there a way of removing the drive dependency for textures on a model? it seems every time I move my mod to a secondary drive or the drive letter changes the mod's texture no longer shows. meaning that the model will have a blank texture when a player who wants to use it, uses a model. is there a workaround for this? i'm assuming i'm doing something wrong here. this is when I press E to assign the texture by the way, hidden selection configs don't seem to override it. Share this post Link to post Share on other sites
x3kj 1247 Posted June 12, 2014 yes, you should leave out everything before your addon folder name in the texture path e.g. C:\Armamodding\MyAddon\data\texture.paa to \MyAddon\data\texture.paa "MyAddon" has to be the same as your pbo (so MyAddon.pbo) It doesnt matter if you put the pbo in an addonfolder however, it could be Arma3\@Whatever\MyAddon.pbo - it still works Share this post Link to post Share on other sites
zeealex 2029 Posted June 12, 2014 thanks! stupid me forgot to add the personality selection haha! it works fine now :) Share this post Link to post Share on other sites