thetrooper 10 Posted June 7, 2014 this addmagazine "Titan_AA"; this addweapon "launch_O_Titan_F"; To me that would start the game with an AA missile in the Launcher. However it doesn't appear? Has something changed, I'm sure it used to work? Share this post Link to post Share on other sites
memphisbelle 99 Posted June 7, 2014 I believe the magazine needs to be defined first and then the weapon to become the weapon loaded with the magazine. Did you tried that out already? Share this post Link to post Share on other sites
mariodu62 5 Posted June 7, 2014 this addmagazine "Titan_AA"; this addweapon "launch_O_Titan_F"; To me that would start the game with an AA missile in the Launcher. However it doesn't appear? Has something changed, I'm sure it used to work? add a backpack first... and use bis function addweapon (so easy with this function) _muzzle = [player, "launch_O_Titan_F", 1] call BIS_fnc_addWeapon; Share this post Link to post Share on other sites