d0a1ta 10 Posted June 7, 2014 (edited) I have a trigger that works by radio, or when anybody enters it, what I want it to do is to check for a specific human player in a specific vehicle as driver then my trigger is activated, suggestions, advise on how to go about it would be appreciated, was trying to do it in the condition field using player uids. Thank you for any suggestions Trigger is ellipse type is none activation is anybody repeatedly present Cond: This is the part I am having trouble with! private ["uid"]; uid = [0icu812]; if (getplayerUID player in uid) == (driver vec2) then {true} else {false;}; Cond: that half works is but doesn't single out 1 particular playeris below! player == (driver vec2) All this below works on act: vec2 setObjectTexture [0,"kittybody.paa"]; vec2 setObjectTexture [1,"kittytail.paa"] on deact: vec2 setObjectTexture [0,"helibody.paa"]; vec2 setObjectTexture [1,"helitail.paa"] Edited June 7, 2014 by d0a1ta Share this post Link to post Share on other sites
n_icomach 312 Posted June 7, 2014 Wrong place to post this. Go to this instead http://forums.bistudio.com/forumdisplay.php?162-ARMA-3-MISSION-EDITING-amp-SCRIPTING Share this post Link to post Share on other sites
maddogx 13 Posted June 7, 2014 Thread moved. Please make sure to post in the right place. Share this post Link to post Share on other sites