desai92 1 Posted June 2, 2014 hi i am using a respawn script which enables you to select your spawn upn death but currently it uses a flag and when in game it says flag instead of the given name via the editor, im using this to show the location in game _index = (uinamespace getvariable "doolb") lbadd (gettext (configfile >> "CfgVehicles" >> typeof _x >> "displayName")); how can i change it to say name of the flag insetaed of Flag (Great Britain) *the one im using Share this post Link to post Share on other sites
xxanimusxx 2 Posted June 2, 2014 The given name via the editor is just the variable's name which references the object in the given namespace. So by all means that is not the "name" attached to an object, but the name your scripts can use to reference the object. If you want to "name" an object for later use, you have to manually do so, like using setVariable in the init-field of the object: this setVariable ["flagName", "NAME_ME_LIKE_ONE_OF_YOUR_FRENCH_FLAGS"]; so you can get that name later (using your analogy): _index = (uinamespace getvariable "doolb") lbadd (_x getVariable ["flagName", ""]); Share this post Link to post Share on other sites
desai92 1 Posted June 2, 2014 right i have set the ingame init on the flag too; camp kino spawn loc this setVariable ["flagName", "Camp_Kinno"]; mike 1 spawn loc this setVariable ["flagName", "Mike_1"]; FOB irene spawn loc this setVariable ["flagName", "FOB_Irene"]; and the init file has this in it _index = (uinamespace getvariable "doolb") lbadd (_x getVariable ["flagName", ""]) + " near " + (getpos _x call doogetloc)); but when i die it doesn't show any spawn locations... just an empty box any ideas Share this post Link to post Share on other sites