clawhammer 10 Posted June 1, 2014 Hello together, i have an short ask about the respawn module. I watched this video: and iam a little bit confused. If i launch my mission on multiplayer i do not spawn on my unit i placed on the map. He asks me on what respawn point i want to spawn. How can i disable this? Thanks for help! :-) ---------- Post added at 17:07 ---------- Previous post was at 15:09 ---------- shit iam in the wrong scripting thread, pls move to -> http://forums.bistudio.com/forumdisplay.php?162-ARMA-3-MISSION-EDITING-amp-SCRIPTING :-( Share this post Link to post Share on other sites
IT07 10 Posted June 2, 2014 That is what the respawn module does xD If you do not want a respawn option; just remove the respawn module. Share this post Link to post Share on other sites
clawhammer 10 Posted June 2, 2014 But then i dont have respawn. I want respawn, but just after someone dies. Not at the beginning. In the Video he has no respawn after the mission launched??? Share this post Link to post Share on other sites
IT07 10 Posted June 2, 2014 This should help you: https://community.bistudio.com/wiki/Arma_3_Respawn Share this post Link to post Share on other sites
clawhammer 10 Posted June 2, 2014 This should help you:https://community.bistudio.com/wiki/Arma_3_Respawn I read that guide, but cannot find out how to use the respawntemplate "MenuPosition" without getting forced to select a respawn at mission start for alive players :-( Or did i oversee something :-/ Share this post Link to post Share on other sites
IT07 10 Posted June 2, 2014 I guess that you just want to have a unit respawn on a place which you created with the editor? If so, do it like this: 1. Create 2 markers named it respawn_west1 and respawn_west2. (put the markers on the map where the units should respawn) Done! all blufor units will now respawn at those markers (randomly selected) without any spawn or spawn selection stuff. I hope this is what you wanted. Share this post Link to post Share on other sites
clawhammer 10 Posted June 2, 2014 I know that way bu I want this pretty dialog menu :D Is there realy no way how to disable that? Thank you IT07! Share this post Link to post Share on other sites
IT07 10 Posted June 2, 2014 What I understand from your reply is that you want that pretty respawn menu but you do not want players that join in to see that menu? Share this post Link to post Share on other sites
clawhammer 10 Posted June 2, 2014 What I understand from your reply is that you want that pretty respawn menu but you do not want players that join in to see that menu? Right! Just after they die on the map. But not directly at the start! Share this post Link to post Share on other sites
IT07 10 Posted June 2, 2014 Hmz... maybe you should try and get the function name for the module and trigger it using onPlayerRespawn.sqf? Though I did read some stuff that the menuPosition is broken atm. The reason why it is broken is because players get the spawn menu even though they did not die. Which is exactly the thing you do not want. Share this post Link to post Share on other sites
rickoshay 10 Posted July 10, 2014 Right! Just after they die on the map. But not directly at the start! In your description.ext simply put: (change values to suit you) respawn = Base; respawnTemplatesWest[] = {"MenuPosition"}; respawnDelay = 10; respawnDialog = 1; respawnOnStart = 0; Share this post Link to post Share on other sites