HaZZarD 2 Posted May 29, 2014 Hi guys, I made a mission time ago, all working fine, now with last patches I get the error below: [bIS_fnc_selectRespawnTemplates] Respawn template '' not found. can someone explain me what this error is about ? this is my mission description: respawn = "BASE"; respawnDelay = 90; disabledAI = 0; respawnTemplatesEast[] = {"MenuPosition"}; basically the mission now is broken, as soon as the mission start I get the Respawn MenuPosition screen Share this post Link to post Share on other sites
SavageCDN 231 Posted May 29, 2014 Try adding: respawnOnStart = 0; in your description.ext Share this post Link to post Share on other sites
HaZZarD 2 Posted May 30, 2014 (edited) Thanks for your help , this is my new description : respawn = "BASE"; respawnDelay = 90; disabledAI = 0; respawnTemplatesEast[] = {"MenuPosition"}; respawnOnStart = 0; The good news is that my character no more die at the start of the mission and then you have to select the respawn point, but the bad news is that my mission is still broken, now I don't die at start but I randomly spawn in one of the respawn points :( I really don't know how to fix it, it worked fine before updates, something changed in how respawn work but I can't figure out what Edited May 30, 2014 by HaZZarD Share this post Link to post Share on other sites
SavageCDN 231 Posted May 31, 2014 ah yes that is a bug as far as I know.. I don't think you can prevent the random location spawning at start you could hack around it by setPos the player where you want them after the mission starts http://forums.bistudio.com/showthread.php?178196-Arma-3-Repsawn-Issues Share this post Link to post Share on other sites
HaZZarD 2 Posted May 31, 2014 DAMN IT ! hopefully this will be fixed soon , it's super annoying and it broken two of my missions with multiple respawn points :S Share this post Link to post Share on other sites
Icaruk 14 Posted May 31, 2014 Have you tried to move the respawn instead having multiple ones? Share this post Link to post Share on other sites
SavageCDN 231 Posted June 3, 2014 Or do something like "moveInDriver" and have the units start inside a truck instead of standing outside it? Share this post Link to post Share on other sites
HaZZarD 2 Posted June 4, 2014 thanks guys but the problem Is that I need multiple respawn and I need the player (when dead) to be able to select them from the respawn Menu. But as I said having multiple respawn right now make you spawn randomly between them at the start of the mission Share this post Link to post Share on other sites
KC Grimes 79 Posted June 4, 2014 Personally, to manage the random spawn I just check to see if its their first respawn, and if it is, then I skip that script. To do this I've extracted it and made my own respawn template. Share this post Link to post Share on other sites
SavageCDN 231 Posted June 4, 2014 thanks guys but the problem Is that I need multiple respawn and I need the player (when dead) to be able to select them from the respawn Menu.But as I said having multiple respawn right now make you spawn randomly between them at the start of the mission What you could do is start the mission with a black screen so players can't see where they are and teleport them to where you want them to be after the mission starts, then fade back in the screen. When the player dies he gets your fancy respawn menu. Share this post Link to post Share on other sites
KC Grimes 79 Posted June 4, 2014 What you could do is start the mission with a black screen so players can't see where they are and teleport them to where you want them to be after the mission starts, then fade back in the screen. When the player dies he gets your fancy respawn menu. Bingo. Share this post Link to post Share on other sites