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HaZZarD

[BIS_fnc_selectRespawnTemplates] Respawn template '' not found.

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Hi guys, I made a mission time ago, all working fine, now with last patches I get the error below:

[bIS_fnc_selectRespawnTemplates] Respawn template '' not found.

can someone explain me what this error is about ?

this is my mission description:

respawn = "BASE";

respawnDelay = 90;

disabledAI = 0;

respawnTemplatesEast[] = {"MenuPosition"};

basically the mission now is broken, as soon as the mission start I get the Respawn MenuPosition screen

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Try adding:

respawnOnStart = 0;

in your description.ext

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Thanks for your help , this is my new description :

respawn = "BASE";

respawnDelay = 90;

disabledAI = 0;

respawnTemplatesEast[] = {"MenuPosition"};

respawnOnStart = 0;

The good news is that my character no more die at the start of the mission and then you have to select the respawn point, but the bad news is that my mission is still broken, now I don't die at start but I randomly spawn in one of the respawn points :(

I really don't know how to fix it, it worked fine before updates, something changed in how respawn work but I can't figure out what

Edited by HaZZarD

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DAMN IT ! hopefully this will be fixed soon , it's super annoying and it broken two of my missions with multiple respawn points :S

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Have you tried to move the respawn instead having multiple ones?

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Or do something like "moveInDriver" and have the units start inside a truck instead of standing outside it?

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thanks guys but the problem Is that I need multiple respawn and I need the player (when dead) to be able to select them from the respawn Menu.

But as I said having multiple respawn right now make you spawn randomly between them at the start of the mission

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Personally, to manage the random spawn I just check to see if its their first respawn, and if it is, then I skip that script. To do this I've extracted it and made my own respawn template.

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thanks guys but the problem Is that I need multiple respawn and I need the player (when dead) to be able to select them from the respawn Menu.

But as I said having multiple respawn right now make you spawn randomly between them at the start of the mission

What you could do is start the mission with a black screen so players can't see where they are and teleport them to where you want them to be after the mission starts, then fade back in the screen. When the player dies he gets your fancy respawn menu.

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What you could do is start the mission with a black screen so players can't see where they are and teleport them to where you want them to be after the mission starts, then fade back in the screen. When the player dies he gets your fancy respawn menu.

Bingo.

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