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519Sanel519

Re Texturing Plate Carriers/Hats without adding mod pack

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Re Texturing Plate Carriers/Hats without adding mod pack

As the title says, can I edit plate carriers and hats without having a mod pack. This is for an Altis Life server. I can edit clothing and add that in, with my own designs, as well as, cars, helicopters.

Could someone let me know please?

Thanks

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If I follow correctly, you want to apply textures to items but not via a config.cpp.

In the INIT line of the object you want re-textured, place this...

setObjectTexture [0, "\pboname\texture.paa"];

Look up the usage of this command for more specific instructions.

Zeo

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Yes, since, Atlis Life is Arma 3 Vanilla. I can retexture vehicles, and clothes. But someone told me that you cannot do it for vests/hats since they have armor values?

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Try it. Shouldn't be hard to test.

I managed to test my very first uniform re-skin that way. But did not attempt it for Vests and Caps etc. I have since moved on to config.cpp config and have not messed with the INIT procedure since the Alpha. :)

What I would do is.... find the plate carrier co.paa file. Save it as test_co.paa into your mission dir. Maybe color it PINK etc. Then call it from the command I posted above within the INIT box. If it works you should see a PINK vest with all the detail when it should be. Then you will know.

Zeo

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You can retexture uniforms that way. Last time I tried, vests and headgear do not do set object texture.

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  519Sanel519 said:
EvanCat is that a, you cannot do it without a mod?

Yeah. To retex vehicles and uniforms, you use the setobjecttexture command, right? Vests and headgear don't support that, so you can't use your textures on them. They have to be configged as a separate item, which, as you know, requires a mod. Sorry, mate.

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Try to add that to Feedback Tracker as a desired feature.

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