Funghorn 10 Posted May 19, 2014 Hi. I have an issue with this floating aimzone. In Arma 1 the developers included an option of disabling this thing and the crosshair starts to move as in normal FPS games. But here, in CWA, I can't find such an option. There is a solution to this problem though, you can edit CONFIG.bin file and change parameters like maxGunElev, minGunElev, maxGunTurn and minGunTurn, I know that, but my problem is with opening this bin file and reading it. If I open it as a TXT file, I can't really edit what is written there because there are some strange encodings, cyryllic letters after those parameters and I don't know where to type changes and what has to remain untouched. For example: "Ð minGunElev ДÑÑÑ Ð¡maxGunElev <" Normally it has to be written so: "minGunElev=-5; maxGunElev=5;" If you want I can send you a screenshot of that code, because I can't post any links now, I have registered here a couple of minutes ago and the system doesn't allow it yet. Can someone tell me how can this config file be opened and read? Thanks in advance. Share this post Link to post Share on other sites
guziczek101 11 Posted May 19, 2014 Well u must download Binview or eliteness to open config.bin but when u change this file Share this post Link to post Share on other sites
krzychuzokecia 719 Posted May 19, 2014 There is a solution to this problem though, you can edit CONFIG.bin file and change parameters like maxGunElev, minGunElev, maxGunTurn and minGunTurn This is NOT a solution to fix floating aimzone. These values affect only vehicles' turrets - so You can (for example) disable any gun movement in T-55, or make Mi-24 gun turn in 360 degrees. Share this post Link to post Share on other sites
denco 16 Posted August 24, 2014 Bummer, aiming deadzone is really ruining my experience. Is there really now way to disable it? Share this post Link to post Share on other sites
Lenyoga 326 Posted August 25, 2014 (edited) As far as I know it's only possible on the x-axis by editing the soldier base class' config section. Edit: But that only affects man-type units when they're not in vehicles, so not a solution. Edited August 25, 2014 by Lenyoga Share this post Link to post Share on other sites