nevbox 15 Posted May 14, 2014 Hi, Sorry if there's information on this already, but my googles have turned a blank. Maybe I just don't know what I am searching for. I am also a complete newcomer to modelling, but hope to learn and do some stuff this summer. Anyway. I am trying to convert a plane from arma 2 to arma 3, but I am having lots of problems, some I've been able to solve, some not. One of my biggest issues is the placement of the kind of entrance. I have no idea how to edit the positioning of the 'get in as pilot' etc... been scanning the files and can't find anything. Secondly the animation or position of the pilot in the cockpit, at the minute both are standing up and not in a sitting position. I have been looking and think it maybe has something to do with: Config FIle: DriverAction = "A10_Pilot"; GunnerAction = "A10_Pilot"; That's how it is currently, but I am unsure. Any help is really appreciated. Thanks! Share this post Link to post Share on other sites
x3kj 1247 Posted May 19, 2014 check the A3 sample model memory LOD It's "pos driver" and "pos driver dir". They are already defined that way in the baseclass - so you dont need to include it in config.cpp ,unless you want to rename both points Share this post Link to post Share on other sites
nevbox 15 Posted May 21, 2014 check the A3 sample model memory LODIt's "pos driver" and "pos driver dir". They are already defined that way in the baseclass - so you dont need to include it in config.cpp ,unless you want to rename both points Thank you very much for your reply! :) Been looking around searching for 'pos driver' and 'pos driver dir' and all I've found is the gunner equivalent (I think). class ViewPilot: ViewPilot { initFov = 0.8; minFov = 0.3; maxFov = 1.2; initAngleX = 0; minAngleX = -90; maxAngleX = +90; initAngleY = 0; minAngleY = -170; maxAngleY = 170; }; class Turrets { class MainTurret : NewTurret { body = ""; gun = ""; commanding = -1; memoryPointsGetInGunner= "pos gunner"; memoryPointsGetInGunnerDir= "pos gunner dir"; weapons[]={}; magazines[]={}; castGunnerShadow = 1; viewGunnerShadow = 1; gunnerAction = "c130_Pilot"; gunnerInAction = "c130_Pilot"; }; }; I am unable to find a base class, could you tell where I should be looking for this. Thanks. Nevbox Share this post Link to post Share on other sites
x3kj 1247 Posted May 27, 2014 does the Arma 3 Sample Plane Config not contain what you need? to see stuff from the baseclass you need to check it with config viewer Share this post Link to post Share on other sites