sunshimaro 10 Posted May 14, 2014 Hi guys, i've got an Altis Life Server (:rolleyes:) and may need your help. I've rewritten the following code { _index = lbAdd [1500, [ [_x select 0, 0] call life_fnc_varHandle ] call life_fnc_varToStr ]; lbSetData [1500, _index, _x select 0]; } foreach life_market_resources; to { _entry = _x select 0; _found = false; for [{private "_i"; _i=0},{_i<=lbSize 1500},{_i=_i+1}] do { if(_entry isEqualTo lbData [1500,_i]) exitWith{_found = true;} }; if(!(_found)) then { _index = lbAdd [1500, [ [_entry, 0] call life_fnc_varHandle ] call life_fnc_varToStr ]; lbSetData [1500, _index, _entry]; }; } foreach life_market_resources; My intention is to remove/prevent double-entries in the listBox. This event is spawned on the onLBSelectionChangedEvent and therefore executed multiple times. I thought i might add a check with isEqualTo, so it's preventing those double-entries some players had reported of. Now the following: I don't have any issues, neither a few other people have. On the other hand there are people where they've got double-entries in the list (as i stated multiple times in here). Guess its a MP related issue and/or got to do with the publicVariable behavior or 1.18. As im pretty much have no clue what the hell im actually talking about i'll move on: How can i prevent double-entries in listBoxes for ALL players? I could post an example of the life_market_resources Array and some diag_logs of _entry or _x later on. Greets Sunshi Share this post Link to post Share on other sites