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BEAKSBY

How to create a sector module that does not affect bleedTickets?

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Hi All,

There is no Biki Page on BIS_fnc_bleedTickets. Does anyone know how to get the code from BIS on this function?

I want to create sectors in my missions, some that will act as strategic objectives to bleed out the opponent's side score using the bleedTicket module synced to the repawnTicket module and other sectors that when captured do not affect their score.

I want these second type of sectors for their animation on screen showing the capture progress bar, location on map and they will unlock addAction commands for those that have control of them (like spawning in reinfocements...etc.)

As soon as I add a bleedTicket module synced to the repawnTicket module in the editor, all sectors captured affect the bleedout score. They do not have to be synced or grouped to these modules. Adding a second pair of bleedTicket module synced to the repawnTicket module does not impact anyting even if I change the delay bleed rate or amount of bleed tickets per second.

Any help would be greatly appreciated.

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