looter 10 Posted May 11, 2014 How would I go about disabling players custom identities when they play as certain units, so that their face/glasses/etc is what the unit has defined rather than what they selected in their profile screen? Do I have to define my own identities (CfgIdentities)? Share this post Link to post Share on other sites
IT07 10 Posted May 12, 2014 I tried to find this on google but no luck. I think you can not disable it. Why is it you want to disable it anyways? Because of server problems? Share this post Link to post Share on other sites
looter 10 Posted May 12, 2014 I tried to find this on google but no luck. I think you can not disable it. Why is it you want to disable it anyways? Because of server problems? Just wanted to keep the look of some soldiers for a campaign, I couldn't find any information on this either, so oh well. Share this post Link to post Share on other sites
IT07 10 Posted May 12, 2014 In that case, give the said unit a name and do it like this in the description.ext class CfgIdentities { class MyLittleSoldier { name="Givens"; nameSound = "Givens"; // ArmA3 only! face="whiteHead_06"; glasses="None"; speaker="Male05ENG"; pitch=1.1; }; }; Link to wiki: https://community.bistudio.com/wiki/Description.ext#cfgIdentities Share this post Link to post Share on other sites