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texkaz

[SP] Operation Poseidon

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OPERATION POSEIDON

by YuriVII

Lead Varyag/ВарÑг Platoon to take a FIA base and punish them for raiding a ships in the Mediterranean in a classic Mechanized Amphibious Assault. Company vs Company Frontline combat.

Mods needed: NATO SF and Russian Spetsnaz Weapons by Massi

http://www.armaholic.com/page.php?id=21912

Russian GRU and OMON Spetsnaz by Massi

http://www.armaholic.com/page.php?id=19627

Russian army tactical signs by DeadKennedy Note: Russian army tactical signs is an ARMA2 mod but is completely compatible without any other little tricks. Its a 1mb marker mod. Nothing serious.

http://www.armaholic.com/page.php?id=9048

Go to armaholic and download them you CoD players and support the modmakers!

Included scripts are the sabotage script by malak-14

ARMA3 version of the UPSMON Patrol Script by Cool=Azroul13 & Beerkan & Monsada & Rafalski

Mission Download

http://www.mediafire.com/download/d3ahw5uz5bwv03k/Poseidon.Altis.7z

Will soon be on Armaholic and is on Steam Workshop

Edited by TexKaz

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No they use "Greek" accented voices. One of these days someone is going to make a Russian voice pack. Would if I knew how.

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Just finished the mission and had some fun

I think there are a few things to pump things up a bit.

We have to assume that the pirates are not just ragdags but a bit sophisticated and well equipped.

There fore, a bit more set up for possible invasions.

1. Set up some small and large bunkers between insertion and the first taskObj.

2. Garrison all buildings at taskObj

3. Set up sandbags at corners and outside the village.

4. Player should be crawling on their bellies because of all the bullets flying by.

At TaskObj2

5. You've got a military base set up SW of the second taskObj.

Maybe as a side mission, through in a mortar team.

6. The base it self really needs more enemies and you need a high commander with a beret as part of the enemy garrison.

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It is what it is. A one off ARMA3 mission I used to break into the game from ARMA2. Now back to working on war and peacekeepers.

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It is what it is. A one off ARMA3 mission I used to break into the game from ARMA2. Now back to working on war and peacekeepers.

Well, that is true but on the other hand, this mission is up and running, the other one is still on the drawing table, therefore you could go back to it anytime.

With this mission already uploaded and some suggestions I mentioned, the objects could easily be placed on the map, repacked and re-uploaded within an hour.

Nike commercial says:

Do eeeet!

I also think Mr. Bardosy could learn something from this particular insertion method you used.

His are usually helo (but nothing wrong with that of course).

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I noticed in bardosy's first mission in Persian tale that one of the apcs gets stuck. Actually its quite realistic in the sense that you just cant land anywhere on the coast with apcs, you really do need to find an acceptable bit of coastline. The coastline bardosy choose is a bit steep and sometimes the squads will automatically disembark while still in the water.

Notes for mission-makers:

It's important to make the apc the squad leader with a combined infantry/apc squad. Not only is this more correct in terms of doctrine in real life militaries (including the military I served in) but there is a distinct difference in ai behavior. When I was editing I noticed when I had a dismounted squad leader he would often order everyone out of the apc, including the crew members even if the apc hadn't received any damage. They would not load into apcs using high command function at all. This all changed for the better when I made the APC the group leader. Now ARMA3 HC works with APCs as its supposed to. Much better than in ARMA2.

As well during the landing sometimes they would disembark in the middle of the water if they were shot at. This is good behavior when you are on land but when you are in water its kind of troublesome to have half your dismounted soldiers swimming aimlessly in the middle of the ocean. Solution: split the squads in two and have them join each-other when they get ashore. This mission served as an excellent proof of concept mission for any other mechanized infantry missions or campaigns and I encourage others to depbo it and investigate it.

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I liked your insertion. Don't experience that much in missions.

Bardosy used helo's in his A2 mission as well.

I liked also how once I disembarked, I got the other units out and then and not until THEN, the APC joinedSilent.

Very good job. I was wondering if you could make that a few more seconds longer? It joins quite fast and I loose control of it. It ends up running a few of my guys over.

I need to access the situation and get my guys set up away from it(APC).

Now, for purpose of engagement, that I know nothing about, should the APC be kept in the back for safety or follow from the back or lead the way in front with dudes behind?

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Whatever the situation calls for, but generally when you are advancing in open terrain you want the apc in the front. That was the Soviet way. However, in Grozny we learned that having infantry too far to the rear of the apc in an urban area was not beneficial to life expectancy of our soldiers. Really at that point its all about using your head and developing a synergy between the dismount and the bmp.

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Lastly, are you going to take my suggestion seriously or pass them over.

Otherwise, I may have to call the BIS police on your ass.

bispolice_zps8a12be1e.jpg

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I will be optimizing it for coop for my group and then will prolly use those suggestions.

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This is a great SP mission, and good choice of addons - the only downside is that it does not end after all objectives have been checked off....

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