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Tigerpaws

[CO24] Operation Dragonskull

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Load_Screen_640.jpg

Description:

Over 2200 dynamically generated troops to destroy within the map of Atlis and once each area is cleared it remains cleared as well as some IEDs being dynamically generated too. Your in charge of one squad of 7 men including yourself as squad leader, plus another 2 fire teams available though high command and 2 armored vechiles, but plays best as coop. Air support available (0-8-*) for pickup and drop off and chopper attack plus supply drop with Virtual Ammobox System (VAS). Respawn right where you last died to keep you right where the action is, in the battle field.

:: Dynamic battles

:: Zeus enabled

:: Virtual Ammo Box (VAS)

:: Vcom AI Overhaul Reactive Squads

:: Random IEDs

:: Dynamic Player Markers

:: Fast traveling to home base

:: High command available

:: Realistic Jumping

:: Support and Radio support available

:: No mods or add-ons required

3rd Party Scripts & Thanks

Dynamic Player Markers by aeroson

Enemy Occupation System (EOS) by BangaBob

Randomly generated roadside IEDs by brians200

Realistic Jumping Script by ProGamer

Vcom AI 1.03 :: AI Overhaul - Reactive Squads by Genesis92x

Virtual Ammobox System (VAS) by Tonic AKA TAW_Tonic

Steam Workshop: v1.2

- Subscribe click subscribe above to add mod to ARMA 3

Forum topic: v1.2

- BI forums

Armaholic v1.2

- Armaholic

Download: v1.2

Operation Dragonskull v1.2

Installation:

Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.

Update 1.1

Sorted out the game lag at start, still their but only for 5-15 secs after fast travel to base

Update 1.2

Updated - Zeus is now connected to the 3 fire teams

Changed - Respawn has a 3 sec delay

Removed - Health Status Bar script since various resolutions caused problems

Edited by Tigerpaws

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Hiya Tiger, looks like a great mission. To display images on BIS make sure they are not wider than 640 pixels

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Cool, thanks whiztler, it was driving me crazy that image not turning up started to think maybe it needed admin approval

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Sound nice. I want to give it a try in SP mode. I suppose we cannot play it from the mission menu to have proper saves, but only as an MP scenario? Dedicated server or not?

Respawn right where you last died to keep you right where the action is, in the battle field.

How exactly is this working? If I just died in the line of fire of a tank, I'd rather not respawn exactly at the same spot.

Also, if we add some mods like Nato_Russian_SF_Weapons, African Conflict or East vs West, will it use units or weapons from these mods?

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Sound nice. I want to give it a try in SP mode. I suppose we cannot play it from the mission menu to have proper saves, but only as an MP scenario? Dedicated server or not?

Should work on dedicated server but not tested but was kept in mind while making the mod, maybe some one could confirm. It will save, but be aware in a server environment this won't work, only for lan server that you created and restart from

How exactly is this working? If I just died in the line of fire of a tank, I'd rather not respawn exactly at the same spot.

ARMA has it already sorted out, default if you die and not shoot upon respawn you got 3 odd secs(give or take) to get to cover. But sometimes the AI can still kill you now and then, just a ARMA thing :)

Also, if we add some mods like Nato_Russian_SF_Weapons, African Conflict or East vs West, will it use units or weapons from these mods?

Unsure what you mean, unless they are replacing items in game I can't see them working.

I made this mod for my young fella, he does not have the patience as what is needed for arma. But with that said it's not a run & gun like COD either, you will on your own rely heavily on your squad getting them positioned and set up quick. 1 squad on its own is all that's needed but 2 mates at least makes for a good game. Was thinking of setting up a scoring system based on least deaths compared to other team leaders, but have gotten sidetracked back to skyrim atm.

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New update v1.1 fixing the lag at game start for those that don't have a good pc. May still get a bit of lag after fast traveling to the base for 5-15sec. It is the only time you'll ever get it as you don't in the future fast travel to the enemies

Update 1.2

Updated - Zeus is now connected to the 3 fire teams

Changed - Respawn has a 3 sec delay

Removed - Health Status Bar script since various resolutions caused problems

Edited by Tigerpaws

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