bwph4273 11 Posted May 8, 2014 I have an issue my bd-5j has wings that fold and the issue I have is the marker lights on the wings do not stay with the wings when they fold. I have tried everything I can think of to fix this in the model.cfg and it still doesn't work correctly. if anyone can help it would be appreciated here is the config. class BD5JSkeleton: Plane { isDiscrete=0; skeletonInherit="Plane"; skeletonBones[]= { "wing_fold", "", "r_body_mount", "wing_fold", "r_wing_mount", "r_body_mount", "wing_r", "r_wing_mount", "l_body_mount", "wing_fold", "l_wing_mount", "l_body_mount", "wing_l", "l_wing_mount", [color="#00FF00"]"green_positional"[/color],[color="#0000FF"]\\\\\ here is the bone and name of the marker memory point[/color] "wing_r", [color="#00FF00"]"red_positional", [/color][color="#0000FF"]\\\\\ here is the bone and name of the marker memory point[/color] "wing_l", "damagehide", "", Share this post Link to post Share on other sites
warlord554 2065 Posted May 8, 2014 Have you tried isDiscreet=1? Worth a shot Share this post Link to post Share on other sites
bwph4273 11 Posted May 8, 2014 ill give it a shot . thanks ---------- Post added at 10:40 AM ---------- Previous post was at 10:11 AM ---------- @WarLord554 thanks but it did not work. the lights still stay in the down position Share this post Link to post Share on other sites
warlord554 2065 Posted May 8, 2014 Try "green_posistional", "wing_fold". Instead of wing_r Share this post Link to post Share on other sites
bwph4273 11 Posted May 8, 2014 I have tried that. it doesn't work either. is it possible that the game engine does not allow the config " class MarkerLights" to move? every other part of that animation works great . I mean the class Reflectors for the front lights moves with the landing gear just fine. but im just lost on this with the markers Share this post Link to post Share on other sites
LCpl Aaron 11 Posted May 8, 2014 try to add it to the selection that it is animated so if your wing animations selection bone is called wing_L then select the memory points and add a selection in the memory lod called wing_L, it works for moving geometry for ramps and such so the same concept should apply to the memory points. Share this post Link to post Share on other sites
bwph4273 11 Posted May 9, 2014 I have tried that also and it doesn't work. can a dev please comment on if the points used for the class "MarkerLights" can be animated to move with the object or bone it is attached to in a model Share this post Link to post Share on other sites
warlord554 2065 Posted May 9, 2014 How about inside your LOD, highlight your "wing_r" selection, and at the same time highlight the marker light and redefine as wing_r. That way the marker will be its own selection, and be an actual part of the wing Share this post Link to post Share on other sites
bwph4273 11 Posted May 9, 2014 yep tried that and it doesn't work. Share this post Link to post Share on other sites