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bwph4273

need help with marker lights and animation

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I have an issue my bd-5j has wings that fold and the issue I have is the marker lights on the wings do not stay with the wings when they fold. I have tried everything I can think of to fix this in the model.cfg and it still doesn't work correctly. if anyone can help it would be appreciated here is the config.

class BD5JSkeleton: Plane
{
	isDiscrete=0;
	skeletonInherit="Plane";
	skeletonBones[]=
	{
	        "wing_fold",
		"",
	        "r_body_mount",
		"wing_fold",
		"r_wing_mount",
		"r_body_mount",
		"wing_r",
		"r_wing_mount",
		"l_body_mount",
		"wing_fold",
		"l_wing_mount",
		"l_body_mount",
		"wing_l",
		"l_wing_mount",
		[color="#00FF00"]"green_positional"[/color],[color="#0000FF"]\\\\\ here is the bone and name of the marker memory point[/color]
		"wing_r",
		[color="#00FF00"]"red_positional", [/color][color="#0000FF"]\\\\\ here is the bone and name of the marker memory point[/color]
		"wing_l",
	    "damagehide",
		"",

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ill give it a shot . thanks

---------- Post added at 10:40 AM ---------- Previous post was at 10:11 AM ----------

@WarLord554 thanks but it did not work. the lights still stay in the down position

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I have tried that. it doesn't work either. is it possible that the game engine does not allow the config " class MarkerLights" to move? every other part of that animation works great . I mean the class Reflectors for the front lights moves with the landing gear just fine. but im just lost on this with the markers

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try to add it to the selection that it is animated so if your wing animations selection bone is called wing_L then select the memory points and add a selection in the memory lod called wing_L, it works for moving geometry for ramps and such so the same concept should apply to the memory points.

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I have tried that also and it doesn't work. can a dev please comment on if the points used for the class "MarkerLights" can be animated to move with the object or bone it is attached to in a model

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How about inside your LOD, highlight your "wing_r" selection, and at the same time highlight the marker light and redefine as wing_r. That way the marker will be its own selection, and be an actual part of the wing

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