Victim9l3 11 Posted May 2, 2014 I've tried finding a way to make the smoke and/or fire effect module off the ground but have not succeeded. It's ridiculous to have smoke come up from the ground if the vehicle isn't touching the ground. Some examples: -If I want the second story of a building to be on fire or have smoke coming from damaged sections of the buildings roof. -I have a mission with a damaged Mohawk/Merlin. If I want the blades or engines to smoke I can't. -Helicopters have wheels and skids that you can't selectively damage. So you can't retract landing gear or anything. So the smoke must start higher. I think you have enough examples. I have tried manually entering a height by editing a mission with notepad, but effects still start on ground. Any ideas? Thanks. Share this post Link to post Share on other sites
alky_lee 280 Posted May 2, 2014 I would try using the attachto command to attach the module to the vehicle. There are parameters that can be set to position the position. Share this post Link to post Share on other sites
Victim9l3 11 Posted May 2, 2014 Thanks I'll look into it. That might be a good idea but there is still a problem when it comes to buildings. Besides fire and smoke coming from a building, smoke grednade effects might be useful to place on top of buildings or things where helicopters might need to pick someone up. Throwing a smoke grenade doesn't work. Bi hasn't figured out that grenades don't fall through floors or walls in real life. Gredades (people a lot of times too) go right through walls. So having effects with placeable height is a must. If bi reads this maybe they can figure it out. Any other ideas. I'll try the one alky_lee said but it still leaves most options still unresolved. Share this post Link to post Share on other sites