meatshield 13 Posted May 1, 2014 as the title really, i noticed that in some of the offical missions zeus has thermals, however when i place them in my missions they dont. So how do i go about giving mine thermals? :confused: Share this post Link to post Share on other sites
toxicsludge 12 Posted May 5, 2014 I'm not really understanding your question... Do you mean adding thermal scopes? Or do you mean thermal vision whilst playing as Zeus? I remember when I was testing a simple mission so I could learn how to 'Zeus', I only had night vision as Zeus, but just last weekend, I ran a mission on my server where I was Zeus and I had thermal vision as well as night vision. I think the only difference was that I also added the Game Master module as well as the Zeus module, so maybe that was where I went wrong the first time. Share this post Link to post Share on other sites
azdood 0 Posted May 6, 2014 "Using BIS_fnc_setCuratorVisionModes funcion. Example which will enable normal, NVG and TI vision: [myCuratorLogic,[-1,-2,0]] call BIS_fnc_setCuratorVisionModes; See function header in the functions viewer for more details about available vision modes. " -Moricky Located information from A3 Feedback tracker LINK Wish there was more information. Someone could add it to the biki would be nice. Share this post Link to post Share on other sites